Searched refs:glEnable (Results 1 – 15 of 15) sorted by relevance
101 gl.glEnable(GL10.GL_CULL_FACE); in onSurfaceCreated()103 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
91 glEnable(GL_DEPTH_TEST); in onSurfaceCreated()92 glEnable(GL_TEXTURE_2D); in onSurfaceCreated()262 glEnable(GL_TEXTURE_2D); in draw()
251 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()252 gl.glEnable(GL10.GL_TEXTURE_2D); in onSurfaceCreated()317 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()319 gl.glEnable(GL10.GL_CULL_FACE); in onDrawFrame()347 gl.glEnable(GL11Ext.GL_MATRIX_PALETTE_OES); in onDrawFrame()
63 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()64 gl.glEnable(GL10.GL_TEXTURE_2D); in onSurfaceCreated()230 gl.glEnable(GL10.GL_TEXTURE_2D); in draw()
203 gl.glEnable(GL10.GL_CULL_FACE); in onSurfaceCreated()205 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
67 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()82 gl.glEnable(GL11ExtensionPack.GL_TEXTURE_CUBE_MAP); in onDrawFrame()91 gl.glEnable(GL11ExtensionPack.GL_TEXTURE_GEN_STR); in onDrawFrame()
143 gl.glEnable(GL10.GL_CULL_FACE); in drawOffscreenImage()144 gl.glEnable(GL10.GL_DEPTH_TEST); in drawOffscreenImage()
69 gl.glEnable(GL10.GL_CULL_FACE); in onDrawFrame()71 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()
149 gl.glEnable(gl.GL_DEPTH_TEST); in init()154 gl.glEnable(gl.GL_DITHER); in init()158 gl.glEnable(gl.GL_CULL_FACE); in init()208 gl.glEnable(gl.GL_LIGHTING); in onDraw()209 gl.glEnable(gl.GL_LIGHT0); in onDraw()
154 gl.glEnable(GL10.GL_CULL_FACE); in onSurfaceCreated()156 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
70 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()71 gl.glEnable(GL10.GL_TEXTURE_2D); in onSurfaceCreated()328 gl.glEnable(GL10.GL_TEXTURE_2D); in draw()
122 gl.glEnable(GL10.GL_TEXTURE_2D); in draw()
316 gl.glEnable(GL10.GL_BLEND); in beginDrawing()342 gl.glEnable(GL10.GL_TEXTURE_2D); in draw()
216 public void glEnable(int cap) { in glEnable() method in MatrixTrackingGL217 mgl.glEnable(cap); in glEnable()
204 gl.glEnable(GL10.GL_CULL_FACE); in draw()