Searched refs:vertexBuffer (Results 1 – 6 of 6) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | GLVertex.java | 56 public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) { in put() argument 57 vertexBuffer.put(toFixed(x)); in put() 58 vertexBuffer.put(toFixed(y)); in put() 59 vertexBuffer.put(toFixed(z)); in put() 73 public void update(IntBuffer vertexBuffer, M4 transform) { in update() argument 75 vertexBuffer.position(index * 3); in update() 78 vertexBuffer.put(toFixed(x)); in update() 79 vertexBuffer.put(toFixed(y)); in update() 80 vertexBuffer.put(toFixed(z)); in update() 84 vertexBuffer.put(toFixed(temp.x)); in update() [all …]
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/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
D | Triangle.java | 29 private final FloatBuffer vertexBuffer; field in Triangle 54 vertexBuffer = bb.asFloatBuffer(); in Triangle() 56 vertexBuffer.put(triangleCoords); in Triangle() 58 vertexBuffer.position(0); in Triangle() 76 GL10.GL_FLOAT, 0, vertexBuffer); in draw()
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D | Square.java | 30 private final FloatBuffer vertexBuffer; field in Square 54 vertexBuffer = bb.asFloatBuffer(); in Square() 55 vertexBuffer.put(squareCoords); in Square() 56 vertexBuffer.position(0); in Square() 83 GL10.GL_FLOAT, 0, vertexBuffer); in draw()
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | Triangle.java | 48 private final FloatBuffer vertexBuffer; field in Triangle 79 vertexBuffer = bb.asFloatBuffer(); in Triangle() 81 vertexBuffer.put(triangleCoords); in Triangle() 83 vertexBuffer.position(0); in Triangle() 118 vertexStride, vertexBuffer); in draw()
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D | Square.java | 49 private final FloatBuffer vertexBuffer; field in Square 79 vertexBuffer = bb.asFloatBuffer(); in Square() 80 vertexBuffer.put(squareCoords); in Square() 81 vertexBuffer.position(0); in Square() 126 vertexStride, vertexBuffer); in draw()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | Gles2ColoredTriangleList.java | 260 public void bind(float[] mvpMatrix, FloatBuffer vertexBuffer, float[] color) { in bind() argument 270 false /* normalized */, VERTEX_STRIDE, vertexBuffer); in bind()
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