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Searched refs:CurrentTexture (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta.h150 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; member
Dmeta.c643 _mesa_reference_texobj(&save->CurrentTexture[tgt], in _mesa_meta_begin()
1050 if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) { in _mesa_meta_end()
1053 save->CurrentTexture[tgt]); in _mesa_meta_end()
1055 _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); in _mesa_meta_end()