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Searched refs:FORMAT_DF16S8 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DSurface9.cpp398 case D3DFMT_DF16: return sw::FORMAT_DF16S8; in translateFormat()
/external/swiftshader/src/Renderer/
DSurface.hpp216 FORMAT_DF16S8, enumerator
DSurface.cpp1695 case FORMAT_DF16S8: return 2; in bytes()
2748 case FORMAT_DF16S8: in isStencil()
2775 case FORMAT_DF16S8: in isDepth()
2802 case FORMAT_DF16S8: in hasQuadLayout()
4006 case FORMAT_DF16S8: return FORMAT_D32FS8_SHADOW; in selectInternalFormat()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp785 case sw::FORMAT_DF16S8: in createDepthStencil()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp281 case FORMAT_DF16S8: in createDepthStencilSurface()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp1941 case sw::FORMAT_DF16S8: in createDepthStencil()