Searched refs:FixedToFloat (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_tritemp.h | 231 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx); in NAME() 232 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy); in NAME() 233 eTop.dx = FixedToFloat(vMax_fx - vMid_fx); in NAME() 234 eTop.dy = FixedToFloat(vMax_fy - vMid_fy); in NAME() 235 eBot.dx = FixedToFloat(vMid_fx - vMin_fx); in NAME() 236 eBot.dy = FixedToFloat(vMid_fy - vMin_fy); in NAME() 632 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME() 633 … + span.attrStepY[VARYING_SLOT_POS][2] * FixedToFloat(adjy)); in NAME()
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D | s_span.c | 341 GLfloat r = FixedToFloat(span->red); in interpolate_float_colors() 342 GLfloat g = FixedToFloat(span->green); in interpolate_float_colors() 343 GLfloat b = FixedToFloat(span->blue); in interpolate_float_colors() 344 GLfloat a = FixedToFloat(span->alpha); in interpolate_float_colors() 350 GLfloat r = FixedToFloat(span->red); in interpolate_float_colors() 351 GLfloat g = FixedToFloat(span->green); in interpolate_float_colors() 352 GLfloat b = FixedToFloat(span->blue); in interpolate_float_colors() 353 GLfloat a = FixedToFloat(span->alpha); in interpolate_float_colors() 354 GLfloat dr = FixedToFloat(span->redStep); in interpolate_float_colors() 355 GLfloat dg = FixedToFloat(span->greenStep); in interpolate_float_colors() [all …]
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D | s_alpha.c | 148 const GLfloat alphaStep = FixedToFloat(span->alphaStep); in _swrast_alpha_test() 149 GLfloat alpha = FixedToFloat(span->alpha); in _swrast_alpha_test()
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D | s_context.h | 444 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) macro
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/external/v8/src/arm64/ |
D | simulator-arm64.cc | 2326 case SCVTF_sx: set_sreg(dst, FixedToFloat(xreg(src), 0, round)); break; in VisitFPIntegerConvert() 2327 case SCVTF_sw: set_sreg(dst, FixedToFloat(wreg(src), 0, round)); break; in VisitFPIntegerConvert() 2366 set_sreg(dst, FixedToFloat(xreg(src), fbits, round)); in VisitFPFixedPointConvert() 2369 set_sreg(dst, FixedToFloat(wreg(src), fbits, round)); in VisitFPFixedPointConvert() 2742 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { in FixedToFloat() function in v8::internal::Simulator
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D | simulator-arm64.h | 717 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);
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/external/vixl/src/aarch64/ |
D | simulator-aarch64.cc | 2408 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), 0, round)); in VisitFPIntegerConvert() 2411 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), 0, round)); in VisitFPIntegerConvert() 2459 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), fbits, round)); in VisitFPFixedPointConvert() 2462 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), fbits, round)); in VisitFPFixedPointConvert()
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D | logic-aarch64.cc | 113 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { in FixedToFloat() function in vixl::aarch64::Simulator 4928 float result = FixedToFloat(src.Int(kFormatS, i), fbits, round); in scvtf()
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D | simulator-aarch64.h | 3001 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);
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