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Searched refs:FixedToFloat (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_tritemp.h231 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx); in NAME()
232 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy); in NAME()
233 eTop.dx = FixedToFloat(vMax_fx - vMid_fx); in NAME()
234 eTop.dy = FixedToFloat(vMax_fy - vMid_fy); in NAME()
235 eBot.dx = FixedToFloat(vMid_fx - vMin_fx); in NAME()
236 eBot.dy = FixedToFloat(vMid_fy - vMin_fy); in NAME()
632 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME()
633 … + span.attrStepY[VARYING_SLOT_POS][2] * FixedToFloat(adjy)); in NAME()
Ds_span.c341 GLfloat r = FixedToFloat(span->red); in interpolate_float_colors()
342 GLfloat g = FixedToFloat(span->green); in interpolate_float_colors()
343 GLfloat b = FixedToFloat(span->blue); in interpolate_float_colors()
344 GLfloat a = FixedToFloat(span->alpha); in interpolate_float_colors()
350 GLfloat r = FixedToFloat(span->red); in interpolate_float_colors()
351 GLfloat g = FixedToFloat(span->green); in interpolate_float_colors()
352 GLfloat b = FixedToFloat(span->blue); in interpolate_float_colors()
353 GLfloat a = FixedToFloat(span->alpha); in interpolate_float_colors()
354 GLfloat dr = FixedToFloat(span->redStep); in interpolate_float_colors()
355 GLfloat dg = FixedToFloat(span->greenStep); in interpolate_float_colors()
[all …]
Ds_alpha.c148 const GLfloat alphaStep = FixedToFloat(span->alphaStep); in _swrast_alpha_test()
149 GLfloat alpha = FixedToFloat(span->alpha); in _swrast_alpha_test()
Ds_context.h444 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) macro
/external/v8/src/arm64/
Dsimulator-arm64.cc2326 case SCVTF_sx: set_sreg(dst, FixedToFloat(xreg(src), 0, round)); break; in VisitFPIntegerConvert()
2327 case SCVTF_sw: set_sreg(dst, FixedToFloat(wreg(src), 0, round)); break; in VisitFPIntegerConvert()
2366 set_sreg(dst, FixedToFloat(xreg(src), fbits, round)); in VisitFPFixedPointConvert()
2369 set_sreg(dst, FixedToFloat(wreg(src), fbits, round)); in VisitFPFixedPointConvert()
2742 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { in FixedToFloat() function in v8::internal::Simulator
Dsimulator-arm64.h717 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);
/external/vixl/src/aarch64/
Dsimulator-aarch64.cc2408 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), 0, round)); in VisitFPIntegerConvert()
2411 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), 0, round)); in VisitFPIntegerConvert()
2459 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), fbits, round)); in VisitFPFixedPointConvert()
2462 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), fbits, round)); in VisitFPFixedPointConvert()
Dlogic-aarch64.cc113 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { in FixedToFloat() function in vixl::aarch64::Simulator
4928 float result = FixedToFloat(src.Int(kFormatS, i), fbits, round); in scvtf()
Dsimulator-aarch64.h3001 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);