Searched refs:GLSLtoSPV (Results 1 – 6 of 6) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | vktestframeworkandroid.h | 45 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned …
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D | vktestframework.h | 70 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned …
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D | vktestframeworkandroid.cpp | 80 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() function in VkTestFramework
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D | vktestframework.cpp | 706 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() function in VkTestFramework
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D | vkrenderframework.cpp | 1159 framework->GLSLtoSPV(stage, shader_code, spv); in VkShaderObj()
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D | layer_validation_tests.cpp | 15510 this->GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, vsSource, shader); in TEST_F() 15976 this->GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, vsSource, spv); in TEST_F()
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