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Searched refs:GLSLtoSPV (Results 1 – 6 of 6) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvktestframeworkandroid.h45 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned …
Dvktestframework.h70 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned …
Dvktestframeworkandroid.cpp80 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() function in VkTestFramework
Dvktestframework.cpp706 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() function in VkTestFramework
Dvkrenderframework.cpp1159 framework->GLSLtoSPV(stage, shader_code, spv); in VkShaderObj()
Dlayer_validation_tests.cpp15510 this->GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, vsSource, shader); in TEST_F()
15976 this->GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, vsSource, spv); in TEST_F()