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Searched refs:GL_ALL_COMPLETED_NV (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DFence.cpp46 if(condition != GL_ALL_COMPLETED_NV) in setFence()
DlibGL.cpp3914 if(condition != GL_ALL_COMPLETED_NV) in glSetFenceNV()
/external/swiftshader/src/OpenGL/libGLESv2/
DFence.cpp46 if(condition != GL_ALL_COMPLETED_NV) in setFence()
DlibGLESv2.cpp4699 if(condition != GL_ALL_COMPLETED_NV) in SetFenceNV()
/external/skia/tools/gpu/gl/
DGLTestContext.cpp60 static constexpr GrGLenum GL_ALL_COMPLETED_NV = 0x84F2; member in __anone7469e6e0111::GLNVFenceSync
131 fGLSetFenceNV(fence, GL_ALL_COMPLETED_NV); in insertFence()
/external/skqp/tools/gpu/gl/
DGLTestContext.cpp60 static constexpr GrGLenum GL_ALL_COMPLETED_NV = 0x84F2; member in __anon619274a50111::GLNVFenceSync
131 fGLSetFenceNV(fence, GL_ALL_COMPLETED_NV); in insertFence()
/external/mesa3d/include/GLES/
Dglext.h477 #define GL_ALL_COMPLETED_NV 0x84F2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dglext.h477 #define GL_ALL_COMPLETED_NV 0x84F2 macro
/external/swiftshader/include/GLES/
Dglext.h835 #define GL_ALL_COMPLETED_NV 0x84F2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h773 #define GL_ALL_COMPLETED_NV 0x84F2 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h2348 #define GL_ALL_COMPLETED_NV 0x84F2 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h2679 #define GL_ALL_COMPLETED_NV 0x84F2 macro
/external/mesa3d/include/GL/
Dglext.h9405 #define GL_ALL_COMPLETED_NV 0x84F2 macro
/external/swiftshader/include/GL/
Dglext.h9776 #define GL_ALL_COMPLETED_NV 0x84F2 macro