/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 50 case GL_DEPTH24_STENCIL8_OES: in IsSizedInternalFormat() 272 case GL_UNSIGNED_INT_24_8_OES: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8_OES) in ValidateTextureFormatType() 334 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable() 348 case GL_DEPTH24_STENCIL8_OES: in IsDepthRenderable() 369 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable() 459 case GL_DEPTH24_STENCIL8_OES: return 24; in GetDepthSize() 472 case GL_DEPTH24_STENCIL8_OES: return 8; in GetStencilSize() 875 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat() 880 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
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D | libGLES_CM.cpp | 693 case GL_DEPTH24_STENCIL8_OES: in CompressedTexImage2D() 3437 case GL_DEPTH24_STENCIL8_OES: in RenderbufferStorageOES()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 446 case GL_DEPTH24_STENCIL8_OES: in IsSizedInternalFormat() 1236 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable() 1256 case GL_DEPTH24_STENCIL8_OES: // GL_OES_packed_depth_stencil in IsDepthRenderable() 1326 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable() 2158 case sw::FORMAT_D24S8: return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat() 2166 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2ext.h | 93 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro 306 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/external/mesa3d/include/GLES/ |
D | glext.h | 165 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | glext.h | 165 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/external/swiftshader/include/GLES/ |
D | glext.h | 385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 852 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/external/mesa3d/include/GLES2/ |
D | gl2ext.h | 436 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/external/swiftshader/include/GLES2/ |
D | gl2ext.h | 440 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/external/robolectric/v1/lib/main/ |
D | android.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/android/
com/ ... |
/external/robolectric/v3/runtime/ |
D | android-all-4.2.2_r1.2-robolectric-0.jar | META-INF/
META-INF/MANIFEST.MF
android/
android/accessibilityservice/
android/ ... |
D | android-all-4.1.2_r1-robolectric-0.jar | META-INF/
META-INF/MANIFEST.MF
android/
android/accessibilityservice/
android/ ... |
D | android-all-4.3_r2-robolectric-0.jar | META-INF/
META-INF/MANIFEST.MF
android/
android/accessibilityservice/
android/ ... |
D | android-all-5.1.1_r9-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |
D | android-all-5.0.0_r2-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |
D | android-all-4.4_r1-robolectric-1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |