Searched refs:ImageUnits (Results 1 – 9 of 9) sorted by relevance
466 for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) in _mesa_init_image_units()467 ctx->ImageUnits[i] = _mesa_default_image_unit(ctx); in _mesa_init_image_units()578 u = &ctx->ImageUnits[unit]; in _mesa_BindImageTexture()679 struct gl_image_unit *u = &ctx->ImageUnits[first + i]; in _mesa_BindImageTextures()
2245 t = ctx->ImageUnits[index].TexObj; in find_value_indexed()2256 v->value_int = ctx->ImageUnits[index].Level; in find_value_indexed()2265 v->value_int = ctx->ImageUnits[index].Layered; in find_value_indexed()2274 v->value_int = ctx->ImageUnits[index].Layer; in find_value_indexed()2283 v->value_int = ctx->ImageUnits[index].Access; in find_value_indexed()2292 v->value_int = ctx->ImageUnits[index].Format; in find_value_indexed()
898 sh->Program->sh.ImageUnits[uni->opaque[i].index + offset + j] = in _mesa_uniform()
1992 GLubyte ImageUnits[MAX_IMAGE_UNIFORMS]; member4597 struct gl_image_unit ImageUnits[MAX_IMAGE_UNITS]; member
1386 struct gl_image_unit *unit = &ctx->ImageUnits[i]; in unbind_texobj_from_image_units()
62 &st->ctx->ImageUnits[prog->sh.ImageUnits[i]]; in st_bind_images()
145 if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits)) in set_opaque_binding()147 shader->Program->sh.ImageUnits[index] = in set_opaque_binding()
284 &ctx->ImageUnits[shader->Program->sh.ImageUnits[j]]; in intel_update_state()
1785 struct gl_image_unit *u = &ctx->ImageUnits[prog->sh.ImageUnits[i]]; in brw_upload_image_surfaces()