Searched refs:LOCK_WRITEONLY (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.cpp | 202 void *buffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PRIVATE); in GetFrontBufferData()
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D | Direct3DDevice9.cpp | 1830 void *destBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in GetRenderTargetData() 5460 …fer = (unsigned char*)dest->lockExternal(dRect.left, dRect.top, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in UpdateSurface() 6366 void *dBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in updateVolume()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Image.cpp | 241 void *buffer = lock(0, 0, sw::LOCK_WRITEONLY); in loadImageData() 704 void *buffer = lock(xoffset, yoffset, sw::LOCK_WRITEONLY); in loadCompressedData()
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 103 …uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUB… in fastClear() 167 dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit() 197 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit3D() 1452 …, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_RE… in blitReactor()
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D | Surface.hpp | 234 LOCK_WRITEONLY, enumerator
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D | Surface.cpp | 1123 case LOCK_WRITEONLY: in lockRect() 1413 case LOCK_WRITEONLY: in lockExternal() 1492 case LOCK_WRITEONLY: in lockInternal() 3374 const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY; in clearDepth() 3559 row = (unsigned char*)lockInternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill() 3564 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 586 …(byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC); in stretchRect() 596 …ockInternal(dRect.x0, dRect.y0, destRect->slice, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC); in stretchRect()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 1821 void *buffer = lock(xoffset, yoffset, zoffset, sw::LOCK_WRITEONLY); in loadImageData() 1849 void *buffer = lock(xoffset, yoffset, zoffset, sw::LOCK_WRITEONLY); in loadCompressedData()
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