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Searched refs:MAX_TEXTURE_COORD_UNITS (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/mesa/main/
Dconfig.h118 #define MAX_TEXTURE_COORD_UNITS 8 macro
133 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_…
Dcontext.c556 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; in _mesa_init_constants()
759 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); in check_context_limits()
762 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); in check_context_limits()
Dff_fragment_shader.cpp497 ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS];
503 ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS];
Dffvertex_prog.c51 #define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
1402 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { in build_texture_transform()
Dtexstate.c600 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; in update_program_texture_state()
Dmtypes.h515 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
/external/mesa3d/src/mesa/tnl/
Dt_vb_texmat.c48 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
109 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) in free_texmat_data()
Dt_vb_texgen.c64 GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
65 texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
74 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
585 for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) in free_texgen_data()
/external/mesa3d/src/compiler/glsl/
Dopt_dead_builtin_varyings.cpp507 ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
519 (1 << MAX_TEXTURE_COORD_UNITS) - 1, in lower_texcoord_array()
599 producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1; in do_dead_builtin_varyings()
/external/mesa3d/src/compiler/
Dshader_enums.h132 #define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
283 MAX_TEXTURE_COORD_UNITS)
/external/mesa3d/src/mesa/swrast/
Ds_span.h91 GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */
Ds_points.c87 GLuint tCoords[MAX_TEXTURE_COORD_UNITS + 1]; in sprite_point()
142 assert(u < MAX_TEXTURE_COORD_UNITS); in sprite_point()
Ds_span.c803 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { in clip_span()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c184 ((1u << MAX_TEXTURE_COORD_UNITS) - 1); in update_raster_state()
Dst_extensions.c332 MAX_TEXTURE_COORD_UNITS); in st_init_limits()
/external/mesa3d/src/mesa/swrast_setup/
Dss_context.c148 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { in setup_vertex_format()