/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.cpp | 26 for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexArray() 35 for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer() 51 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in getVertexAttribute() 57 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttribDivisor() 63 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in enableAttribute() 70 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in setAttributeState()
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D | VertexDataManager.cpp | 35 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager() 53 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager() 124 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData() 141 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
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D | VertexDataManager.h | 95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; 96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
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D | libGLESv2.cpp | 146 if(index >= es2::MAX_VERTEX_ATTRIBS) in BindAttribLocation() 1479 if(index >= es2::MAX_VERTEX_ATTRIBS) in DisableVertexAttribArray() 1671 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisorEXT() 1784 if(index >= MAX_VERTEX_ATTRIBS) in VertexAttribDivisorANGLE() 1824 if(index >= es2::MAX_VERTEX_ATTRIBS) in EnableVertexAttribArray() 4020 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribfv() 4078 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribiv() 4137 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribPointerv() 5948 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1f() 5966 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1fv() [all …]
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D | Context.h | 77 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator 330 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 422 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
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D | libGLESv3.cpp | 1803 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribIPointer() 1851 if(index >= es2::MAX_VERTEX_ATTRIBS) in glGetVertexAttribIiv() 1907 if(index >= es2::MAX_VERTEX_ATTRIBS) in glGetVertexAttribIuiv() 1959 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribI4i() 1978 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribI4ui() 1996 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribI4iv() 2013 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribI4uiv() 3279 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribDivisor()
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D | Context.cpp | 225 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context() 1486 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor() 1926 case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; return true; in getIntegerv() 3028 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer() 3040 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer() 3826 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer() 3960 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib() 3969 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib() 3978 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
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D | Shader.cpp | 168 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in createCompiler()
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D | Program.cpp | 313 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); in getAttributeStream() 1619 if(rows + location > MAX_VERTEX_ATTRIBS) in linkAttributes() 1663 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); in linkAttributes() 1665 if(availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) in linkAttributes() 2622 for(int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in unlink()
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D | Program.h | 288 int attributeStream[MAX_VERTEX_ATTRIBS];
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | VertexDataManager.cpp | 36 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager() 54 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager() 125 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData() 139 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
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D | VertexDataManager.h | 95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; 96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
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D | Context.h | 67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator 194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
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D | Context.cpp | 270 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context() 2032 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer() 2042 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer() 3009 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer() 3110 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
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D | libGLES_CM.cpp | 620 if(index >= es1::MAX_VERTEX_ATTRIBS) in VertexAttribPointer()
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/external/swiftshader/src/OpenGL/libGL/ |
D | VertexDataManager.cpp | 35 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager() 53 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager() 125 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData() 142 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
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D | VertexDataManager.h | 98 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; 99 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
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D | Program.cpp | 180 if(index < MAX_VERTEX_ATTRIBS) in bindAttributeLocation() 182 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in bindAttributeLocation() 195 for(int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in getAttributeLocation() 209 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); in getAttributeStream() 1234 if(rows + location > MAX_VERTEX_ATTRIBS) in linkAttributes() 1255 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); in linkAttributes() 1257 if(availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) in linkAttributes() 1267 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) in linkAttributes() 1283 for(int location = 0; location < MAX_VERTEX_ATTRIBS; location++) in getAttributeBinding() 1917 for(int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in unlink() [all …]
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D | Program.h | 176 std::set<std::string> attributeBinding[MAX_VERTEX_ATTRIBS]; 177 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS]; 178 int attributeStream[MAX_VERTEX_ATTRIBS];
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D | Context.h | 317 MAX_VERTEX_ATTRIBS = 9, enumerator 416 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 496 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; 821 VertexAttribute clientAttribute[MAX_VERTEX_ATTRIBS];
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D | Context.cpp | 239 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context() 1283 case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; break; in getIntegerv() 1935 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer() 1947 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer() 2642 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer() 2755 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib() 3366 for(GLuint i = 0; i < MAX_VERTEX_ATTRIBS; i++) in captureDrawArrays() 3469 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in end()
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D | libGL.cpp | 228 if(index >= gl::MAX_VERTEX_ATTRIBS) in glBindAttribLocation() 1618 if(index >= gl::MAX_VERTEX_ATTRIBS) in glDisableVertexAttribArray() 1767 if(index >= gl::MAX_VERTEX_ATTRIBS) in glEnableVertexAttribArray() 3339 if(index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribfv() 3385 if(index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribiv() 3432 if(index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribPointerv() 5162 if(index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib1f() 5185 if(index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib1fv() 5208 if(index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib2f() 5231 if(index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib2fv() [all …]
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D | Shader.cpp | 167 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in createCompiler()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_private.h | 76 #define MAX_VERTEX_ATTRIBS 32 macro 909 uint32_t va_rsrc_word3[MAX_VERTEX_ATTRIBS]; 910 uint32_t va_format_size[MAX_VERTEX_ATTRIBS]; 911 uint32_t va_binding[MAX_VERTEX_ATTRIBS]; 912 uint32_t va_offset[MAX_VERTEX_ATTRIBS];
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 356 var numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);
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