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Searched refs:MAX_VERTEX_ATTRIBS (Results 1 – 25 of 25) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp26 for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexArray()
35 for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
51 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in getVertexAttribute()
57 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttribDivisor()
63 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in enableAttribute()
70 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in setAttributeState()
DVertexDataManager.cpp35 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()
53 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()
124 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
141 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
DVertexDataManager.h95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
DlibGLESv2.cpp146 if(index >= es2::MAX_VERTEX_ATTRIBS) in BindAttribLocation()
1479 if(index >= es2::MAX_VERTEX_ATTRIBS) in DisableVertexAttribArray()
1671 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisorEXT()
1784 if(index >= MAX_VERTEX_ATTRIBS) in VertexAttribDivisorANGLE()
1824 if(index >= es2::MAX_VERTEX_ATTRIBS) in EnableVertexAttribArray()
4020 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribfv()
4078 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribiv()
4137 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribPointerv()
5948 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1f()
5966 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1fv()
[all …]
DContext.h77 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator
330 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
422 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
DlibGLESv3.cpp1803 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribIPointer()
1851 if(index >= es2::MAX_VERTEX_ATTRIBS) in glGetVertexAttribIiv()
1907 if(index >= es2::MAX_VERTEX_ATTRIBS) in glGetVertexAttribIuiv()
1959 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribI4i()
1978 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribI4ui()
1996 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribI4iv()
2013 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribI4uiv()
3279 if(index >= es2::MAX_VERTEX_ATTRIBS) in glVertexAttribDivisor()
DContext.cpp225 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()
1486 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor()
1926 case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; return true; in getIntegerv()
3028 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()
3040 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer()
3826 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
3960 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
3969 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
3978 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
DShader.cpp168 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in createCompiler()
DProgram.cpp313 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); in getAttributeStream()
1619 if(rows + location > MAX_VERTEX_ATTRIBS) in linkAttributes()
1663 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); in linkAttributes()
1665 if(availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) in linkAttributes()
2622 for(int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in unlink()
DProgram.h288 int attributeStream[MAX_VERTEX_ATTRIBS];
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.cpp36 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()
54 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()
125 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
139 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
DVertexDataManager.h95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
DContext.h67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator
194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
DContext.cpp270 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()
2032 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()
2042 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer()
3009 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
3110 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
DlibGLES_CM.cpp620 if(index >= es1::MAX_VERTEX_ATTRIBS) in VertexAttribPointer()
/external/swiftshader/src/OpenGL/libGL/
DVertexDataManager.cpp35 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()
53 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()
125 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
142 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
DVertexDataManager.h98 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
99 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
DProgram.cpp180 if(index < MAX_VERTEX_ATTRIBS) in bindAttributeLocation()
182 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in bindAttributeLocation()
195 for(int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in getAttributeLocation()
209 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); in getAttributeStream()
1234 if(rows + location > MAX_VERTEX_ATTRIBS) in linkAttributes()
1255 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); in linkAttributes()
1257 if(availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) in linkAttributes()
1267 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) in linkAttributes()
1283 for(int location = 0; location < MAX_VERTEX_ATTRIBS; location++) in getAttributeBinding()
1917 for(int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in unlink()
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DProgram.h176 std::set<std::string> attributeBinding[MAX_VERTEX_ATTRIBS];
177 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS];
178 int attributeStream[MAX_VERTEX_ATTRIBS];
DContext.h317 MAX_VERTEX_ATTRIBS = 9, enumerator
416 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
496 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
821 VertexAttribute clientAttribute[MAX_VERTEX_ATTRIBS];
DContext.cpp239 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()
1283 case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; break; in getIntegerv()
1935 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()
1947 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer()
2642 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
2755 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
3366 for(GLuint i = 0; i < MAX_VERTEX_ATTRIBS; i++) in captureDrawArrays()
3469 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in end()
DlibGL.cpp228 if(index >= gl::MAX_VERTEX_ATTRIBS) in glBindAttribLocation()
1618 if(index >= gl::MAX_VERTEX_ATTRIBS) in glDisableVertexAttribArray()
1767 if(index >= gl::MAX_VERTEX_ATTRIBS) in glEnableVertexAttribArray()
3339 if(index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribfv()
3385 if(index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribiv()
3432 if(index >= gl::MAX_VERTEX_ATTRIBS) in glGetVertexAttribPointerv()
5162 if(index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib1f()
5185 if(index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib1fv()
5208 if(index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib2f()
5231 if(index >= gl::MAX_VERTEX_ATTRIBS) in glVertexAttrib2fv()
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DShader.cpp167 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in createCompiler()
/external/mesa3d/src/amd/vulkan/
Dradv_private.h76 #define MAX_VERTEX_ATTRIBS 32 macro
909 uint32_t va_rsrc_word3[MAX_VERTEX_ATTRIBS];
910 uint32_t va_format_size[MAX_VERTEX_ATTRIBS];
911 uint32_t va_binding[MAX_VERTEX_ATTRIBS];
912 uint32_t va_offset[MAX_VERTEX_ATTRIBS];
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js356 var numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);