/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_context.c | 287 PIPE_SHADER_GEOMETRY, in softpipe_create_context() 289 softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]); in softpipe_create_context() 297 PIPE_SHADER_GEOMETRY, in softpipe_create_context() 299 softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]); in softpipe_create_context() 307 PIPE_SHADER_GEOMETRY, in softpipe_create_context() 309 softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]); in softpipe_create_context()
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D | sp_draw_arrays.c | 132 sp->num_sampler_views[PIPE_SHADER_GEOMETRY], in softpipe_draw_vbo() 133 sp->sampler_views[PIPE_SHADER_GEOMETRY]); in softpipe_draw_vbo()
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D | sp_state_sampler.c | 78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_bind_sampler_states() 146 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_set_sampler_views() 304 prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY, in softpipe_prepare_geometry_sampling()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 449 shader_type == PIPE_SHADER_GEOMETRY); in draw_set_mapped_constant_buffer() 459 case PIPE_SHADER_GEOMETRY: in draw_set_mapped_constant_buffer() 729 debug_assert(shader == PIPE_SHADER_GEOMETRY); in draw_texture_sampler() 747 debug_assert(shader == PIPE_SHADER_GEOMETRY); in draw_image() 765 debug_assert(shader == PIPE_SHADER_GEOMETRY); in draw_buffer() 1043 case PIPE_SHADER_GEOMETRY: in draw_get_shader_param_no_llvm() 1064 case PIPE_SHADER_GEOMETRY: in draw_get_shader_param()
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D | draw_llvm.c | 2084 shader_stage == PIPE_SHADER_GEOMETRY); in draw_llvm_set_mapped_texture() 2090 } else if (shader_stage == PIPE_SHADER_GEOMETRY) { in draw_llvm_set_mapped_texture() 2133 } else if (shader_type == PIPE_SHADER_GEOMETRY) { in draw_llvm_set_sampler_state() 2134 for (i = 0; i < draw->num_samplers[PIPE_SHADER_GEOMETRY]; i++) { in draw_llvm_set_sampler_state() 2137 if (draw->samplers[PIPE_SHADER_GEOMETRY][i]) { in draw_llvm_set_sampler_state() 2139 = draw->samplers[PIPE_SHADER_GEOMETRY][i]; in draw_llvm_set_sampler_state() 2458 llvm->draw->samplers[PIPE_SHADER_GEOMETRY][i]); in draw_gs_llvm_make_variant_key() 2462 llvm->draw->sampler_views[PIPE_SHADER_GEOMETRY][i]); in draw_gs_llvm_make_variant_key()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_draw_arrays.c | 119 lp->num_sampler_views[PIPE_SHADER_GEOMETRY], in llvmpipe_draw_vbo() 120 lp->sampler_views[PIPE_SHADER_GEOMETRY]); in llvmpipe_draw_vbo()
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D | lp_state_sampler.c | 95 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in llvmpipe_bind_sampler_states() 153 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in llvmpipe_set_sampler_views() 362 prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY); in llvmpipe_prepare_geometry_sampling()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_sampler.c | 344 PIPE_SHADER_GEOMETRY, in update_samplers() 347 st->state.samplers[PIPE_SHADER_GEOMETRY], in update_samplers() 348 &st->state.num_samplers[PIPE_SHADER_GEOMETRY]); in update_samplers()
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D | st_atom_texture.c | 241 st->state.sampler_views[PIPE_SHADER_GEOMETRY], in update_geometry_textures() 242 &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]); in update_geometry_textures()
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D | st_atom_constbuf.c | 64 shader_type == PIPE_SHADER_GEOMETRY || in st_upload_constants() 317 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY); in bind_gs_ubos()
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D | st_atom_atomicbuf.c | 104 st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY); in bind_gs_atomics()
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D | st_atom_storagebuf.c | 134 PIPE_SHADER_GEOMETRY); in bind_gs_ssbos()
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D | st_program.c | 1237 assert(tgsi_processor == PIPE_SHADER_GEOMETRY); in st_translate_program_common() 1488 ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen); in st_translate_geometry_program() 1502 PIPE_SHADER_GEOMETRY, &stgp->tgsi); in st_translate_geometry_program() 1545 case PIPE_SHADER_GEOMETRY: in st_get_basic_variant() 1920 st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &p->tgsi, &p->variants); in st_precompile_shader_variant()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_constants.c | 261 PIPE_SHADER_GEOMETRY, dest); in svga_get_extra_gs_constants() 560 shader == PIPE_SHADER_GEOMETRY || in emit_constbuf_vgpu10() 574 case PIPE_SHADER_GEOMETRY: in emit_constbuf_vgpu10() 867 ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY); in emit_gs_consts()
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D | svga_state_gs.c | 58 PIPE_SHADER_GEOMETRY); in translate_geometry_program() 112 svga_init_shader_key_common(svga, PIPE_SHADER_GEOMETRY, key); in make_gs_key()
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D | svga_screen.c | 577 case PIPE_SHADER_GEOMETRY: in vgpu9_get_shader_param() 603 shader != PIPE_SHADER_GEOMETRY && in vgpu10_get_shader_param() 622 else if (shader == PIPE_SHADER_GEOMETRY) in vgpu10_get_shader_param() 629 else if (shader == PIPE_SHADER_GEOMETRY) in vgpu10_get_shader_param()
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D | svga_tgsi_vgpu10.c | 371 (emit->unit == PIPE_SHADER_GEOMETRY && in check_register_index() 384 (emit->unit == PIPE_SHADER_GEOMETRY && in check_register_index() 483 case PIPE_SHADER_GEOMETRY: in translate_shader_type() 864 emit->unit == PIPE_SHADER_GEOMETRY) { in emit_dst_register() 1005 else if (emit->unit == PIPE_SHADER_GEOMETRY && in emit_src_register() 1970 assert(emit->unit == PIPE_SHADER_GEOMETRY); in emit_property_instructions() 2401 else if (emit->unit == PIPE_SHADER_GEOMETRY) { in emit_input_declarations() 2559 assert(emit->unit == PIPE_SHADER_GEOMETRY); in emit_output_declarations() 2564 assert(emit->unit == PIPE_SHADER_GEOMETRY); in emit_output_declarations() 2661 if (emit->unit == PIPE_SHADER_VERTEX || emit->unit == PIPE_SHADER_GEOMETRY) { in emit_temporaries_declaration() [all …]
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D | svga_state_sampler.c | 236 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) { in update_sampler_resources() 347 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) { in update_samplers()
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/external/mesa3d/src/gallium/drivers/ilo/ |
D | ilo_shader.c | 143 case PIPE_SHADER_GEOMETRY: in ilo_shader_cache_upload() 223 case PIPE_SHADER_GEOMETRY: in ilo_shader_variant_init() 308 case PIPE_SHADER_GEOMETRY: in ilo_shader_variant_guess() 874 case PIPE_SHADER_GEOMETRY: in ilo_shader_state_add_variant() 935 case PIPE_SHADER_GEOMETRY: in ilo_shader_state_use_variant() 975 PIPE_SHADER_GEOMETRY, state); in ilo_shader_create_gs()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_program.c | 253 case PIPE_SHADER_GEOMETRY: in nv50_program_assign_varying_slots() 401 if (prog->type == PIPE_SHADER_GEOMETRY) { in nv50_program_translate() 449 case PIPE_SHADER_GEOMETRY: heap = nv50->screen->gp_code_heap; break; in nv50_program_upload_code()
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/external/mesa3d/src/gallium/tests/graw/ |
D | gs-test.c | 177 PIPE_SHADER_GEOMETRY, 0, in init_fs_constbuf() 186 PIPE_SHADER_GEOMETRY, 1, in init_fs_constbuf()
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/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_screen.c | 282 case PIPE_SHADER_GEOMETRY: in virgl_get_shader_param() 297 shader == PIPE_SHADER_GEOMETRY) ? 16 : 32; in virgl_get_shader_param()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_sanity.c | 417 processor == PIPE_SHADER_GEOMETRY || in iter_declaration() 488 if (iter->processor.Processor == PIPE_SHADER_GEOMETRY && in iter_property()
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D | tgsi_transform.c | 142 procType == PIPE_SHADER_GEOMETRY); in tgsi_transform_shader()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_shaders.c | 844 case PIPE_SHADER_GEOMETRY: in si_shader_init_pm4_state() 967 case PIPE_SHADER_GEOMETRY: in si_shader_selector_key() 1267 case PIPE_SHADER_GEOMETRY: in si_parse_next_shader_property() 1285 if (next_shader == PIPE_SHADER_GEOMETRY || in si_parse_next_shader_property() 1444 if (sel->type == PIPE_SHADER_GEOMETRY) { in si_init_shader_selector_async() 1497 case PIPE_SHADER_GEOMETRY: in si_create_shader_selector() 1772 case PIPE_SHADER_GEOMETRY: in si_delete_shader() 1797 [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader, in si_delete_shader_selector()
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