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Searched refs:RENDERTARGETS (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/src/Shader/
DPixelProgram.hpp61 Vector4f c[RENDERTARGETS];
62 RegisterArray<RENDERTARGETS, true> oC;
89 void clampColor(Vector4f oC[RENDERTARGETS]);
DPixelProgram.cpp75 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
516 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
523 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
575 for(int index = 0; index < RENDERTARGETS; index++) in rasterOperation()
727 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor() argument
729 for(int index = 0; index < RENDERTARGETS; index++) in clampColor()
DPixelRoutine.cpp50 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() argument
/external/swiftshader/src/Renderer/
DRenderer.hpp184 unsigned int *colorBuffer[RENDERTARGETS];
185 int colorPitchB[RENDERTARGETS];
186 int colorSliceB[RENDERTARGETS];
227 Surface *renderTarget[RENDERTARGETS];
DContext.hpp467 Surface *renderTarget[RENDERTARGETS];
468 unsigned int renderTargetLayer[RENDERTARGETS];
531 int colorWriteMask[RENDERTARGETS]; // RGBA
DQuadRasterizer.cpp95 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize()
99 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
296 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
DPixelProcessor.hpp79 …unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit mas…
80 Format targetFormat[RENDERTARGETS];
DContext.cpp223 for(int i = 0; i < RENDERTARGETS; ++i) in init()
282 for(int i = 0; i < RENDERTARGETS; i++) in init()
DRenderer.cpp603 for(int index = 0; index < RENDERTARGETS; index++) in draw()
998 for(int i = 0; i < RENDERTARGETS; i++) in finishRendering()
2163 for(int index = 0; index < RENDERTARGETS; index++) in isReadWriteTexture()
DPixelProcessor.cpp1020 for(int i = 0; i < RENDERTARGETS; i++) in update()
/external/swiftshader/src/Main/
DConfig.hpp98 RENDERTARGETS = 8, enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp38 for(int i = 0; i < RENDERTARGETS; i++) in Device()
152 for(int i = 0; i < RENDERTARGETS; i++) in ~Device()
201 for(int i = 0; i < RENDERTARGETS; ++i) in clearColor()
793 for(int i = 0; i < RENDERTARGETS; ++i) in bindViewport()
DDevice.hpp108 egl::Image *renderTarget[sw::RENDERTARGETS];
DContext.h93 MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp113 resources.MaxDrawBuffers = sw::RENDERTARGETS; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3177 else if((requestedLocation + registerCount) > sw::RENDERTARGETS) in declareFragmentOutput()