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Searched refs:Rounding (Results 1 – 25 of 41) sorted by relevance

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/external/llvm/include/llvm/IR/
DIntrinsicsAArch64.td173 // Vector Rounding Halving Add
188 // Vector Rounding Add High-Half
194 // Vector Saturating Rounding Doubling Multiply High
233 // Vector Rounding Subtract High-Half
309 // Vector Rounding Shift Left
313 // Vector Saturating Rounding Shift Left
323 // Vector Signed->Unsigned Rounding Narrowing Saturating Shift Right by Const
330 // Vector Rounding Narrowing Shift Right by Constant
333 // Vector Rounding Narrowing Saturating Shift Right by Constant
409 // Vector FP Rounding: only ties to even is unrepresented by a normal
DIntrinsicsARM.td333 // Vector Rounding Shift.
346 // Vector Saturating Rounding Shift.
415 // Vector Rounding
/external/swiftshader/third_party/LLVM/lib/Target/PTX/
DPTXInstrFormats.td11 // Rounding Mode Specifier
24 // Rounding Mode Operand
/external/llvm/test/MC/Disassembler/AArch64/
Dneon-instructions.txt480 # Scalar Integer Saturating Rounding Shift Left (Signed, Unsigned)
1481 # Scalar Integer Saturating Rounding Doubling Multiply Half High
1826 # Scalar Signed Rounding Shift Right (Immediate)
1832 # Scalar Unigned Rounding Shift Right (Immediate)
1850 # Scalar Signed Rounding Shift Right and Accumulate (Immediate)
1856 # Scalar Unsigned Rounding Shift Right and Accumulate (Immediate)
2532 # Scalar Floating-point Convert To Lower Precision Narrow, Rounding To
2539 # Scalar Floating-point Convert To Signed Integer, Rounding To Nearest
2549 # Scalar Floating-point Convert To Unsigned Integer, Rounding To
2558 # Scalar Floating-point Convert To Signed Integer, Rounding Toward
[all …]
/external/swiftshader/third_party/LLVM/include/llvm/
DIntrinsicsARM.td291 // Vector Rounding Shift.
304 // Vector Saturating Rounding Shift.
/external/clang/include/clang/Basic/
Darm_neon.td1363 // Scalar Saturating Rounding Shift Left
1373 // Signed/Unsigned Rounding Shift Right (Immediate)
1378 // Signed/Unsigned Rounding Shift Right and Accumulate (Immediate)
1437 // Scalar Integer Saturating Rounding Doubling Multiply Half High
1442 // Signed Saturating Rounding Doubling Multiply Accumulate Returning High Half
1446 // Signed Saturating Rounding Doubling Multiply Subtract Returning High Half
1647 // Scalar Integer Saturating Rounding Doubling Multiply Half High
1652 // Signed Saturating Rounding Doubling Multiply Accumulate Returning High Half
1656 // Signed Saturating Rounding Doubling Multiply Subtract Returning High Half
/external/skia/docs/
DSkRect_Reference.bmh1915 #Subtopic Rounding
1922 #In Rounding
1952 #In Rounding
1982 #In Rounding
2011 #In Rounding
2042 #In Rounding
2070 #In Rounding
2094 #Subtopic Rounding ##
/external/skqp/docs/
DSkRect_Reference.bmh2005 #Subtopic Rounding
2024 #In Rounding
2054 #In Rounding
2084 #In Rounding
2113 #In Rounding
2144 #In Rounding
2172 #In Rounding
2196 #Subtopic Rounding ##
/external/vulkan-validation-layers/libs/glm/detail/
Dtype_half.inl189 // Rounding may cause the significand to overflow and make
/external/spirv-llvm/lib/SPIRV/
DOCL20ToSPIRV.cpp867 std::string Rounding; in visitCallConvert() local
870 Rounding = DemangledName.substr(Loc, 4); in visitCallConvert()
874 return getSPIRVFuncName(OC, TargetTyName + Sat + Rounding); in visitCallConvert()
DSPIRVReader.cpp2606 SPIRVFPRoundingModeKind Rounding; in getOCLConvertBuiltinName() local
2609 if (U->hasFPRoundingMode(&Rounding)) { in getOCLConvertBuiltinName()
2611 Name += SPIRSPIRVFPRoundingModeMap::rmap(Rounding); in getOCLConvertBuiltinName()
/external/valgrind/none/tests/mips32/
Dround.stdout.exp1 -------------------------- test FPU Conversion Operations Using a Directed Rounding Mode ----------…
386 -------------------------- test FPU Conversion Operations Using the FCSR Rounding Mode ------------…
Dround_fpu64.stdout.exp1 -------------------------- test FPU Conversion Operations Using the FCSR Rounding Mode ------------…
/external/vixl/doc/aarch64/
Dsupported-instructions-aarch64.md2692 Rounding add narrow returning high half.
2699 Rounding add narrow returning high half (second part).
2734 Rounding shift right narrow by immediate.
2741 Rounding shift right narrow by immediate (second part).
2748 Rounding subtract narrow returning high half.
2755 Rounding subtract narrow returning high half (second part).
/external/python/cpython3/Doc/library/
Ddecimal.rst91 enablers which determine whether signals are treated as exceptions. Rounding
947 Specification. Precision is set to nine. Rounding is set to
958 Specification. Precision is set to nine. Rounding is set to
1001 `Rounding Modes`_.
1477 Rounding modes
1596 Rounding occurred though possibly no information was lost.
/external/libvpx/libvpx/vp8/common/x86/
Didctllm_sse2.asm397 ; Rounding to dequant and downshift
/external/swiftshader/third_party/LLVM/lib/Target/ARM/
DARMInstrNEON.td3387 // VRHADD : Vector Rounding Halving Add
3404 // VRADDHN : Vector Rounding Add and Narrow Returning High Half (D = Q + Q)
3467 // VQRDMULH : Vector Rounding Saturating Doubling Multiply Returning High Half
3656 // VRSUBHN : Vector Rounding Subtract and Narrow Returning High Half (D=Q-Q)
4149 // VRSHL : Vector Rounding Shift
4156 // VRSHR : Vector Rounding Shift Right
4160 // VRSHRN : Vector Rounding Shift Right and Narrow
4188 // VQRSHL : Vector Saturating Rounding Shift
4196 // VQRSHRN : Vector Saturating Rounding Shift Right and Narrow
4202 // VQRSHRUN : Vector Saturating Rounding Shift Right and Narrow (Unsigned)
[all …]
DARMInstrThumb2.td2372 // Rounding variants of the below included for disassembly only
2383 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)
2393 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)
2404 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)
2414 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)
2425 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)
2435 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)
/external/valgrind/none/tests/mips64/
Dround.stdout.exp1 -------------------------- test FPU Conversion Operations Using a Directed Rounding Mode ----------…
722 -------------------------- test FPU Conversion Operations Using the FCSR Rounding Mode ------------…
/external/python/cpython2/Doc/library/
Ddecimal.rst91 enablers which determine whether signals are treated as exceptions. Rounding
989 Specification. Precision is set to nine. Rounding is set to
1000 Specification. Precision is set to nine. Rounding is set to
1560 Rounding occurred though possibly no information was lost.
/external/llvm/lib/Target/ARM/
DARMInstrNEON.td4143 // VRHADD : Vector Rounding Halving Add
4159 // VRADDHN : Vector Rounding Add and Narrow Returning High Half (D = Q + Q)
4251 // VQRDMULH : Vector Rounding Saturating Doubling Multiply Returning High Half
4363 // v8.1a Neon Rounding Double Multiply-Op vector operations,
4364 // VQRDMLAH : Vector Saturating Rounding Doubling Multiply Accumulate Long
4434 // VQRDMLSH : Vector Saturating Rounding Doubling Multiply Subtract Long
4698 // VRSUBHN : Vector Rounding Subtract and Narrow Returning High Half (D=Q-Q)
5477 // VRSHL : Vector Rounding Shift
5484 // VRSHR : Vector Rounding Shift Right
5490 // VRSHRN : Vector Rounding Shift Right and Narrow
[all …]
DARMInstrThumb2.td2604 // Rounding variants of the below included for disassembly only
2615 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)
2625 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)
2636 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)
2646 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)
2657 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)
2667 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)
/external/llvm/lib/Target/SystemZ/
DSystemZInstrVector.td822 // Rounding mode should agree with SystemZInstrFP.td.
828 // Rounding mode should agree with SystemZInstrFP.td.
/external/mesa3d/src/gallium/docs/source/
Dtgsi.rst1055 Rounding is unspecified (round to nearest even suggested).
1070 Rounding is unspecified (round to nearest even suggested).
1085 Rounding is towards zero (truncate).
1101 Rounding is towards zero (truncate).
/external/skia/site/user/api/
DSkRect_Reference.md38 | <a href="#Rounding">Rounding</a> | adjust to integer bounds |
2510 ## <a name="Rounding"></a> Rounding

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