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Searched refs:STATE_LIGHTPROD (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/program/
Dprog_statevars.h62 STATE_LIGHTPROD, enumerator
Dprog_statevars.c175 case STATE_LIGHTPROD: in _mesa_fetch_state()
652 case STATE_LIGHTPROD: in _mesa_program_state_flags()
778 case STATE_LIGHTPROD: in append_token()
1001 case STATE_LIGHTPROD: in _mesa_program_state_string()
Dprogram_parse.y1322 $$[0] = STATE_LIGHTPROD;
/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp113 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
114 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
115 {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
119 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
120 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
121 {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_lower_builtin.c120 case STATE_LIGHTPROD: in get_variable()
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c929 return register_param4(p, STATE_LIGHTPROD, light, side, property); in get_lightprod()