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Searched refs:STATE_MATRIX_INVERSE (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp199 STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
208 STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
217 STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
226 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
229 { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
231 { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
233 { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
/external/mesa3d/src/mesa/program/
Dprog_statevars.h79 STATE_MATRIX_INVERSE, enumerator
Dprog_statevars.c328 if (modifier == STATE_MATRIX_INVERSE || in _mesa_fetch_state()
814 case STATE_MATRIX_INVERSE: in append_token()
Dprogram_parse.y1522 $$ = STATE_MATRIX_INVERSE;