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Searched refs:STREAMTYPE_BYTE (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DStream.hpp31 STREAMTYPE_BYTE, enumerator
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.cpp177 case GL_UNSIGNED_BYTE: translated[i].type = sw::STREAMTYPE_BYTE; break; in prepareVertexData()
/external/swiftshader/src/OpenGL/libGL/
DVertexDataManager.cpp182 case GL_UNSIGNED_BYTE: translated[i].type = sw::STREAMTYPE_BYTE; break; in prepareVertexData()
/external/swiftshader/src/OpenGL/libGLESv2/
DVertexDataManager.cpp188 case GL_UNSIGNED_BYTE: translated[i].type = sw::STREAMTYPE_BYTE; break; in prepareVertexData()
/external/swiftshader/src/Shader/
DVertexRoutine.cpp200 case STREAMTYPE_BYTE: in readStream()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5768 case D3DDECLTYPE_UBYTE4: attribute.define(sw::STREAMTYPE_BYTE, 4, false); break; in bindVertexStreams()
5771 case D3DDECLTYPE_UBYTE4N: attribute.define(sw::STREAMTYPE_BYTE, 4, true); break; in bindVertexStreams()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4531 case D3DVSDT_UBYTE4: attribute.define(sw::STREAMTYPE_BYTE, 4); break; in bindStreams()