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Searched refs:SeparateShader (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Dpipelineobj.c306 if (!shProg->SeparateShader) { in _mesa_UseProgramStages()
858 if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) { in _mesa_validate_program_pipeline()
Dshaderapi.c817 *params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader; in get_programiv()
1115 if (shProg->SeparateShader) in _mesa_link_program()
2134 shProg->SeparateShader = value; in _mesa_ProgramParameteri()
2177 dst->info.separate_shader = src->SeparateShader; in _mesa_copy_linked_program_data()
2262 shProg->SeparateShader = GL_TRUE; in _mesa_CreateShaderProgramv()
Dff_fragment_shader.cpp1223 p.shader_program->SeparateShader = GL_TRUE; in create_new_program()
Dmtypes.h2702 GLboolean SeparateShader; member
/external/mesa3d/src/compiler/glsl/
Dlinker.cpp4234 if (shProg->SeparateShader) { in build_program_resource_list()
4497 assert(prog->SeparateShader); in disable_varying_optimizations_for_sso()
4643 (num_tfeedback_decls != 0 || prog->SeparateShader)) { in link_varyings_and_uniforms()
4655 remove_unused_shader_inputs_and_outputs(prog->SeparateShader, in link_varyings_and_uniforms()
4658 remove_unused_shader_inputs_and_outputs(prog->SeparateShader, in link_varyings_and_uniforms()
4670 if (prog->SeparateShader) { in link_varyings_and_uniforms()
4847 if (!prog->SeparateShader) { in link_shaders()
5029 if (prog->SeparateShader) in link_shaders()
5122 if (!prog->SeparateShader && ctx->API == API_OPENGLES2 && in link_shaders()
Dlink_varyings.cpp561 !input->data.explicit_location && !prog->SeparateShader) in cross_validate_outputs_to_inputs()
2083 if (prog->SeparateShader && (producer == NULL || consumer == NULL)) in assign_varying_locations()
2162 if (input_var || (prog->SeparateShader && consumer == NULL) || in assign_varying_locations()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_link.cpp263 if (!shProg->SeparateShader) in brw_link_shader()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_tgsi.cpp6405 if (program->shader_program->SeparateShader) in st_translate_program()