Searched refs:Sright (Results 1 – 2 of 2) sorted by relevance
1350 tex->Sright = (GLfloat) width; in _mesa_meta_alloc_texture()1354 tex->Sright = (GLfloat) width / tex->Width; in _mesa_meta_alloc_texture()1898 verts[1].tex[0] = tex->Sright; in _mesa_meta_CopyPixels()1903 verts[2].tex[0] = tex->Sright; in _mesa_meta_CopyPixels()2215 verts[1].tex[0] = tex->Sright; in _mesa_meta_DrawPixels()2220 verts[2].tex[0] = tex->Sright; in _mesa_meta_DrawPixels()2411 verts[1].tex[0] = tex->Sright; in _mesa_meta_Bitmap()2416 verts[2].tex[0] = tex->Sright; in _mesa_meta_Bitmap()
210 GLfloat Sright, Ttop; /**< right, top texcoords */ member