1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::FlatBuffers;
10 
11 public partial struct TestSimpleTableWithEnum : IFlatbufferObject
12 {
13   private Table __p;
14   public ByteBuffer ByteBuffer { get { return __p.bb; } }
GetRootAsTestSimpleTableWithEnumMyGame.Example.TestSimpleTableWithEnum15   public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); }
GetRootAsTestSimpleTableWithEnumMyGame.Example.TestSimpleTableWithEnum16   public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example.TestSimpleTableWithEnum17   public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
__assignMyGame.Example.TestSimpleTableWithEnum18   public TestSimpleTableWithEnum __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19 
20   public Color Color { get { int o = __p.__offset(4); return o != 0 ? (Color)__p.bb.GetSbyte(o + __p.bb_pos) : Color.Green; } }
MutateColorMyGame.Example.TestSimpleTableWithEnum21   public bool MutateColor(Color color) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)color); return true; } else { return false; } }
22 
CreateTestSimpleTableWithEnumMyGame.Example.TestSimpleTableWithEnum23   public static Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder,
24       Color color = Color.Green) {
25     builder.StartObject(1);
26     TestSimpleTableWithEnum.AddColor(builder, color);
27     return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder);
28   }
29 
StartTestSimpleTableWithEnumMyGame.Example.TestSimpleTableWithEnum30   public static void StartTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.StartObject(1); }
AddColorMyGame.Example.TestSimpleTableWithEnum31   public static void AddColor(FlatBufferBuilder builder, Color color) { builder.AddSbyte(0, (sbyte)color, 2); }
EndTestSimpleTableWithEnumMyGame.Example.TestSimpleTableWithEnum32   public static Offset<TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBufferBuilder builder) {
33     int o = builder.EndObject();
34     return new Offset<TestSimpleTableWithEnum>(o);
35   }
36 };
37 
38 
39 }
40