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Searched refs:TEXCOORD (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Shader/
DPixelPipeline.hpp82 void TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate);
DPixelPipeline.cpp131 TEXCOORD(d, x, y, z, dst.index); in applyShader()
1541 void PixelPipeline::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate) in TEXCOORD() function in sw::PixelPipeline
/external/mesa3d/src/mesa/program/
Dprogram_parse.y184 %token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE
1026 | TEXCOORD optTexCoordUnitNum
1067 | TEXCOORD optTexCoordUnitNum
1864 | RESULT TEXCOORD optTexCoordUnitNum
Dprogram_lexer.l283 {dot}texcoord { return TEXCOORD; }
/external/mesa3d/src/gallium/state_trackers/nine/
Dvertexdeclaration9.c133 NINE_DECLUSAGE_CASEi(TEXCOORD); in nine_d3d9_to_nine_declusage()
Dnine_shader.c2334 DECL_SPECIAL(TEXCOORD) in DECL_SPECIAL() argument
2955 _OPI(TEXCOORD, NOP, V(0,0), V(0,0), V(0,0), V(1,3), 1, 0, SPECIAL(TEXCOORD)),
2956 _OPI(TEXCOORD, MOV, V(0,0), V(0,0), V(1,4), V(1,4), 1, 1, SPECIAL(TEXCOORD_ps14)),
Dnine_ff.c644 vs->aTex[idx] = build_vs_add_input(vs, NINE_DECLUSAGE_i(TEXCOORD,idx)); in nine_ff_build_vs()
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst178 The bitfield refers to inputs with TEXCOORD semantic instead of generic inputs.
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst150 TEXCOORD semantic.
Dtgsi.rst3044 If the driver does not support TEXCOORD, sprite coordinate replacement