Searched refs:VC4_DEBUG_SHADERDB (Results 1 – 5 of 5) sorted by relevance
120 uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB; in vc4_context_create()121 vc4_debug &= ~VC4_DEBUG_SHADERDB; in vc4_context_create()
43 #define VC4_DEBUG_SHADERDB 0x0010 macro
53 { "shaderdb", VC4_DEBUG_SHADERDB,632 if (vc4_debug & VC4_DEBUG_SHADERDB) in vc4_screen_create()
675 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_generate_code()
2299 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_shader_ntq()2365 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_shader_ntq()2612 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_get_compiled_shader()