1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2013 LunarG, Inc.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Courtney Goeltzenleuchter <courtney@lunarg.com>
26  */
27 
28 
29 /**
30  * \file textureview.c
31  * GL_ARB_texture_view functions
32  */
33 
34 #include "glheader.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "imports.h"
38 #include "macros.h"
39 #include "teximage.h"
40 #include "texobj.h"
41 #include "mipmap.h"
42 #include "texstorage.h"
43 #include "textureview.h"
44 #include "stdbool.h"
45 #include "mtypes.h"
46 
47 /* Table 3.X.2 (Compatible internal formats for TextureView)
48     ---------------------------------------------------------------------------
49     | Class                 | Internal formats                                |
50     ---------------------------------------------------------------------------
51     | VIEW_CLASS_128_BITS   | RGBA32F, RGBA32UI, RGBA32I                      |
52     ---------------------------------------------------------------------------
53     | VIEW_CLASS_96_BITS    | RGB32F, RGB32UI, RGB32I                         |
54     ---------------------------------------------------------------------------
55     | VIEW_CLASS_64_BITS    | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I,      |
56     |                       | RG32I, RGBA16, RGBA16_SNORM                     |
57     ---------------------------------------------------------------------------
58     | VIEW_CLASS_48_BITS    | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I     |
59     ---------------------------------------------------------------------------
60     | VIEW_CLASS_32_BITS    | RG16F, R11F_G11F_B10F, R32F,                    |
61     |                       | RGB10_A2UI, RGBA8UI, RG16UI, R32UI,             |
62     |                       | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16,     |
63     |                       | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5  |
64     ---------------------------------------------------------------------------
65     | VIEW_CLASS_24_BITS    | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I          |
66     ---------------------------------------------------------------------------
67     | VIEW_CLASS_16_BITS    | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16,       |
68     |                       | RG8_SNORM, R16_SNORM                            |
69     ---------------------------------------------------------------------------
70     | VIEW_CLASS_8_BITS     | R8UI, R8I, R8, R8_SNORM                         |
71     ---------------------------------------------------------------------------
72     | VIEW_CLASS_RGTC1_RED  | COMPRESSED_RED_RGTC1,                           |
73     |                       | COMPRESSED_SIGNED_RED_RGTC1                     |
74     ---------------------------------------------------------------------------
75     | VIEW_CLASS_RGTC2_RG   | COMPRESSED_RG_RGTC2,                            |
76     |                       | COMPRESSED_SIGNED_RG_RGTC2                      |
77     ---------------------------------------------------------------------------
78     | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM,                     |
79     |                       | COMPRESSED_SRGB_ALPHA_BPTC_UNORM                |
80     ---------------------------------------------------------------------------
81     | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT,               |
82     |                       | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT              |
83     ---------------------------------------------------------------------------
84  */
85 
86 #define VIEW_CLASS_GLES(x)             (GL_VIEW_CLASS_BPTC_FLOAT + 1 + x)
87 #define VIEW_CLASS_EAC_R11             VIEW_CLASS_GLES(0)
88 #define VIEW_CLASS_EAC_RG11            VIEW_CLASS_GLES(1)
89 #define VIEW_CLASS_ETC2_RGB            VIEW_CLASS_GLES(2)
90 #define VIEW_CLASS_ETC2_RGBA           VIEW_CLASS_GLES(3)
91 #define VIEW_CLASS_ETC2_EAC_RGBA       VIEW_CLASS_GLES(4)
92 #define VIEW_CLASS_ASTC_4x4_RGBA       VIEW_CLASS_GLES(5)
93 #define VIEW_CLASS_ASTC_5x4_RGBA       VIEW_CLASS_GLES(6)
94 #define VIEW_CLASS_ASTC_5x5_RGBA       VIEW_CLASS_GLES(7)
95 #define VIEW_CLASS_ASTC_6x5_RGBA       VIEW_CLASS_GLES(8)
96 #define VIEW_CLASS_ASTC_6x6_RGBA       VIEW_CLASS_GLES(9)
97 #define VIEW_CLASS_ASTC_8x5_RGBA       VIEW_CLASS_GLES(10)
98 #define VIEW_CLASS_ASTC_8x6_RGBA       VIEW_CLASS_GLES(11)
99 #define VIEW_CLASS_ASTC_8x8_RGBA       VIEW_CLASS_GLES(12)
100 #define VIEW_CLASS_ASTC_10x5_RGBA      VIEW_CLASS_GLES(13)
101 #define VIEW_CLASS_ASTC_10x6_RGBA      VIEW_CLASS_GLES(14)
102 #define VIEW_CLASS_ASTC_10x8_RGBA      VIEW_CLASS_GLES(15)
103 #define VIEW_CLASS_ASTC_10x10_RGBA     VIEW_CLASS_GLES(16)
104 #define VIEW_CLASS_ASTC_12x10_RGBA     VIEW_CLASS_GLES(17)
105 #define VIEW_CLASS_ASTC_12x12_RGBA     VIEW_CLASS_GLES(18)
106 #define VIEW_CLASS_ASTC_3x3x3_RGBA     VIEW_CLASS_GLES(19)
107 #define VIEW_CLASS_ASTC_4x3x3_RGBA     VIEW_CLASS_GLES(20)
108 #define VIEW_CLASS_ASTC_4x4x3_RGBA     VIEW_CLASS_GLES(21)
109 #define VIEW_CLASS_ASTC_4x4x4_RGBA     VIEW_CLASS_GLES(22)
110 #define VIEW_CLASS_ASTC_5x4x4_RGBA     VIEW_CLASS_GLES(23)
111 #define VIEW_CLASS_ASTC_5x5x4_RGBA     VIEW_CLASS_GLES(24)
112 #define VIEW_CLASS_ASTC_5x5x5_RGBA     VIEW_CLASS_GLES(25)
113 #define VIEW_CLASS_ASTC_6x5x5_RGBA     VIEW_CLASS_GLES(26)
114 #define VIEW_CLASS_ASTC_6x6x5_RGBA     VIEW_CLASS_GLES(27)
115 #define VIEW_CLASS_ASTC_6x6x6_RGBA     VIEW_CLASS_GLES(28)
116 
117 
118 struct internal_format_class_info {
119    GLenum view_class;
120    GLenum internal_format;
121 };
122 static const struct internal_format_class_info compatible_internal_formats[] = {
123    {GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
124    {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
125    {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
126    {GL_VIEW_CLASS_96_BITS, GL_RGB32F},
127    {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
128    {GL_VIEW_CLASS_96_BITS, GL_RGB32I},
129    {GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
130    {GL_VIEW_CLASS_64_BITS, GL_RG32F},
131    {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
132    {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
133    {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
134    {GL_VIEW_CLASS_64_BITS, GL_RG32I},
135    {GL_VIEW_CLASS_64_BITS, GL_RGBA16},
136    {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
137    {GL_VIEW_CLASS_48_BITS, GL_RGB16},
138    {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
139    {GL_VIEW_CLASS_48_BITS, GL_RGB16F},
140    {GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
141    {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
142    {GL_VIEW_CLASS_32_BITS, GL_RG16F},
143    {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
144    {GL_VIEW_CLASS_32_BITS, GL_R32F},
145    {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
146    {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
147    {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
148    {GL_VIEW_CLASS_32_BITS, GL_R32UI},
149    {GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
150    {GL_VIEW_CLASS_32_BITS, GL_RG16I},
151    {GL_VIEW_CLASS_32_BITS, GL_R32I},
152    {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
153    {GL_VIEW_CLASS_32_BITS, GL_RGBA8},
154    {GL_VIEW_CLASS_32_BITS, GL_RG16},
155    {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
156    {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
157    {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
158    {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
159    {GL_VIEW_CLASS_24_BITS, GL_RGB8},
160    {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
161    {GL_VIEW_CLASS_24_BITS, GL_SRGB8},
162    {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
163    {GL_VIEW_CLASS_24_BITS, GL_RGB8I},
164    {GL_VIEW_CLASS_16_BITS, GL_R16F},
165    {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
166    {GL_VIEW_CLASS_16_BITS, GL_R16UI},
167    {GL_VIEW_CLASS_16_BITS, GL_RG8I},
168    {GL_VIEW_CLASS_16_BITS, GL_R16I},
169    {GL_VIEW_CLASS_16_BITS, GL_RG8},
170    {GL_VIEW_CLASS_16_BITS, GL_R16},
171    {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
172    {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
173    {GL_VIEW_CLASS_8_BITS, GL_R8UI},
174    {GL_VIEW_CLASS_8_BITS, GL_R8I},
175    {GL_VIEW_CLASS_8_BITS, GL_R8},
176    {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
177    {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
178    {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
179    {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
180    {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
181    {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
182    {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
183    {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
184    {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
185 };
186 
187 static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
188    {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
189    {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
190    {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
191    {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
192    {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
193    {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
194    {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
195    {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
196 };
197 
198 static const struct internal_format_class_info gles_etc2_compatible_internal_formats[] = {
199    {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
200    {VIEW_CLASS_EAC_R11, GL_COMPRESSED_SIGNED_R11_EAC},
201    {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
202    {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_SIGNED_RG11_EAC},
203    {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_RGB8_ETC2},
204    {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_SRGB8_ETC2},
205    {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
206    {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
207    {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
208    {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC},
209 };
210 
211 static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
212 #define ASTC_FMT(size) \
213    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
214    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
215 
216    ASTC_FMT(4x4),
217    ASTC_FMT(5x4),
218    ASTC_FMT(5x5),
219    ASTC_FMT(6x5),
220    ASTC_FMT(6x6),
221    ASTC_FMT(8x5),
222    ASTC_FMT(8x6),
223    ASTC_FMT(8x8),
224    ASTC_FMT(10x5),
225    ASTC_FMT(10x6),
226    ASTC_FMT(10x8),
227    ASTC_FMT(10x10),
228    ASTC_FMT(12x10),
229    ASTC_FMT(12x12),
230 #undef ASTC_FMT
231 };
232 
233 static const struct internal_format_class_info gles_astc_3d_compatible_internal_formats[] = {
234 #define ASTC_FMT(size) \
235    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_OES}, \
236    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_OES}
237 
238    ASTC_FMT(3x3x3),
239    ASTC_FMT(4x3x3),
240    ASTC_FMT(4x4x3),
241    ASTC_FMT(4x4x4),
242    ASTC_FMT(5x4x4),
243    ASTC_FMT(5x5x4),
244    ASTC_FMT(5x5x5),
245    ASTC_FMT(6x5x5),
246    ASTC_FMT(6x6x5),
247    ASTC_FMT(6x6x6),
248 #undef ASTC_FMT
249 };
250 
251 GLenum
_mesa_texture_view_lookup_view_class(const struct gl_context * ctx,GLenum internalformat)252 _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
253 {
254    GLuint i;
255 
256    for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
257       if (compatible_internal_formats[i].internal_format == internalformat)
258          return compatible_internal_formats[i].view_class;
259    }
260 
261    if (ctx->Extensions.EXT_texture_compression_s3tc &&
262        ctx->Extensions.EXT_texture_sRGB) {
263       for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
264          if (s3tc_compatible_internal_formats[i].internal_format
265              == internalformat)
266             return s3tc_compatible_internal_formats[i].view_class;
267       }
268    }
269 
270    if (_mesa_is_gles3(ctx)) {
271       for (i = 0; i < ARRAY_SIZE(gles_etc2_compatible_internal_formats); i++) {
272          if (gles_etc2_compatible_internal_formats[i].internal_format
273              == internalformat)
274             return gles_etc2_compatible_internal_formats[i].view_class;
275       }
276 
277       if (ctx->Extensions.KHR_texture_compression_astc_ldr) {
278          for (i = 0; i < ARRAY_SIZE(gles_astc_compatible_internal_formats); i++) {
279             if (gles_astc_compatible_internal_formats[i].internal_format
280                 == internalformat)
281                return gles_astc_compatible_internal_formats[i].view_class;
282          }
283       }
284 
285       if (ctx->Extensions.OES_texture_compression_astc) {
286          for (i = 0; i < ARRAY_SIZE(gles_astc_3d_compatible_internal_formats); i++) {
287             if (gles_astc_3d_compatible_internal_formats[i].internal_format
288                 == internalformat)
289                return gles_astc_3d_compatible_internal_formats[i].view_class;
290          }
291       }
292    }
293    return GL_FALSE;
294 }
295 
296 /**
297  * Initialize new texture's gl_texture_image structures. Will not call driver
298  * to allocate new space, simply record relevant layer, face, format, etc.
299  * \return GL_FALSE if any error, GL_TRUE otherwise.
300  */
301 static GLboolean
initialize_texture_fields(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint levels,GLsizei width,GLsizei height,GLsizei depth,GLenum internalFormat,mesa_format texFormat)302 initialize_texture_fields(struct gl_context *ctx,
303                           GLenum target,
304                           struct gl_texture_object *texObj,
305                           GLint levels,
306                           GLsizei width, GLsizei height, GLsizei depth,
307                           GLenum internalFormat, mesa_format texFormat)
308 {
309    const GLuint numFaces = _mesa_num_tex_faces(target);
310    GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
311    GLuint face;
312 
313    /* Pretend we are bound to initialize the gl_texture_image structs */
314    texObj->Target = target;
315 
316    /* Set up all the texture object's gl_texture_images */
317    for (level = 0; level < levels; level++) {
318       for (face = 0; face < numFaces; face++) {
319          struct gl_texture_image *texImage;
320          const GLenum faceTarget = _mesa_cube_face_target(target, face);
321 
322          texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
323 
324          if (!texImage) {
325             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
326             return GL_FALSE;
327          }
328 
329          _mesa_init_teximage_fields(ctx, texImage,
330                                     levelWidth, levelHeight, levelDepth,
331                                     0, internalFormat, texFormat);
332       }
333 
334       _mesa_next_mipmap_level_size(target, 0,
335                                    levelWidth, levelHeight, levelDepth,
336                                    &levelWidth, &levelHeight, &levelDepth);
337    }
338 
339    /* "unbind" */
340    texObj->Target = 0;
341 
342    return GL_TRUE;
343 }
344 
345 #define RETURN_IF_SUPPORTED(t) do {		\
346    if (newTarget == GL_ ## t)                   \
347       return true;				\
348 } while (0)
349 
350 /**
351  * Check for compatible target
352  * If an error is found, record it with _mesa_error()
353  * \return false if any error, true otherwise.
354  */
355 static bool
target_valid(struct gl_context * ctx,GLenum origTarget,GLenum newTarget)356 target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
357 {
358    /*
359     * From ARB_texture_view spec:
360    ---------------------------------------------------------------------------------------------------------
361    | Original target              | Valid new targets |
362    ---------------------------------------------------------------------------------------------------------
363    | TEXTURE_1D                   | TEXTURE_1D, TEXTURE_1D_ARRAY |
364    | ------------------------------------------------------------------------------------------------------- |
365    | TEXTURE_2D                   | TEXTURE_2D, TEXTURE_2D_ARRAY |
366    | ------------------------------------------------------------------------------------------------------- |
367    | TEXTURE_3D                   | TEXTURE_3D |
368    | ------------------------------------------------------------------------------------------------------- |
369    | TEXTURE_CUBE_MAP             | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
370    | ------------------------------------------------------------------------------------------------------- |
371    | TEXTURE_RECTANGLE            | TEXTURE_RECTANGLE |
372    | ------------------------------------------------------------------------------------------------------- |
373    | TEXTURE_BUFFER               | <none> |
374    | ------------------------------------------------------------------------------------------------------- |
375    | TEXTURE_1D_ARRAY             | TEXTURE_1D_ARRAY, TEXTURE_1D |
376    | ------------------------------------------------------------------------------------------------------- |
377    | TEXTURE_2D_ARRAY             | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
378    | ------------------------------------------------------------------------------------------------------- |
379    | TEXTURE_CUBE_MAP_ARRAY       | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
380    | ------------------------------------------------------------------------------------------------------- |
381    | TEXTURE_2D_MULTISAMPLE       | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
382    | ------------------------------------------------------------------------------------------------------- |
383    | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
384    ---------------------------------------------------------------------------------------------------------
385     */
386 
387    switch (origTarget) {
388    case GL_TEXTURE_1D:
389    case GL_TEXTURE_1D_ARRAY:
390       RETURN_IF_SUPPORTED(TEXTURE_1D);
391       RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
392       break;
393    case GL_TEXTURE_2D:
394       RETURN_IF_SUPPORTED(TEXTURE_2D);
395       RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
396       break;
397    case GL_TEXTURE_3D:
398       RETURN_IF_SUPPORTED(TEXTURE_3D);
399       break;
400    case GL_TEXTURE_RECTANGLE:
401       RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
402       break;
403    case GL_TEXTURE_CUBE_MAP:
404    case GL_TEXTURE_2D_ARRAY:
405    case GL_TEXTURE_CUBE_MAP_ARRAY:
406       RETURN_IF_SUPPORTED(TEXTURE_2D);
407       RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
408       RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
409       RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
410       break;
411    case GL_TEXTURE_2D_MULTISAMPLE:
412    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
413       RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
414       RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
415       break;
416    }
417    _mesa_error(ctx, GL_INVALID_OPERATION,
418                "glTextureView(illegal target=%s)",
419                _mesa_enum_to_string(newTarget));
420    return false;
421 }
422 #undef RETURN_IF_SUPPORTED
423 
424 /**
425  * Check for compatible format
426  * If an error is found, record it with _mesa_error()
427  * \return false if any error, true otherwise.
428  */
429 bool
_mesa_texture_view_compatible_format(const struct gl_context * ctx,GLenum origInternalFormat,GLenum newInternalFormat)430 _mesa_texture_view_compatible_format(const struct gl_context *ctx,
431                                      GLenum origInternalFormat,
432                                      GLenum newInternalFormat)
433 {
434    unsigned int origViewClass, newViewClass;
435 
436    /* The two textures' internal formats must be compatible according to
437     * Table 3.X.2 (Compatible internal formats for TextureView)
438     * if the internal format exists in that table the view class must match.
439     * The internal formats must be identical if not in that table,
440     * or an INVALID_OPERATION error is generated.
441     */
442    if (origInternalFormat == newInternalFormat)
443       return true;
444 
445    origViewClass = _mesa_texture_view_lookup_view_class(ctx, origInternalFormat);
446    newViewClass = _mesa_texture_view_lookup_view_class(ctx, newInternalFormat);
447    if ((origViewClass == newViewClass) && origViewClass != false)
448       return true;
449 
450    return false;
451 }
452 
453 /**
454  * Helper function for TexStorage and teximagemultisample to set immutable
455  * texture state needed by ARB_texture_view.
456  */
457 void
_mesa_set_texture_view_state(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLuint levels)458 _mesa_set_texture_view_state(struct gl_context *ctx,
459                              struct gl_texture_object *texObj,
460                              GLenum target, GLuint levels)
461 {
462    struct gl_texture_image *texImage;
463 
464    /* Get a reference to what will become this View's base level */
465    texImage = _mesa_select_tex_image(texObj, target, 0);
466 
467    /* When an immutable texture is created via glTexStorage or
468     * glTexImageMultisample,
469     * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
470     * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
471     * If the texture target is TEXTURE_1D_ARRAY then
472     * TEXTURE_VIEW_NUM_LAYERS becomes height.
473     * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
474     * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes
475     * depth.
476     * If the texture target is TEXTURE_CUBE_MAP, then
477     * TEXTURE_VIEW_NUM_LAYERS becomes 6.
478     * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
479     *
480     * ARB_texture_multisample: Multisample textures do
481     * not have multiple image levels.
482     */
483 
484    texObj->Immutable = GL_TRUE;
485    texObj->ImmutableLevels = levels;
486    texObj->MinLevel = 0;
487    texObj->NumLevels = levels;
488    texObj->MinLayer = 0;
489    texObj->NumLayers = 1;
490    switch (target) {
491    case GL_TEXTURE_1D_ARRAY:
492       texObj->NumLayers = texImage->Height;
493       break;
494 
495    case GL_TEXTURE_2D_MULTISAMPLE:
496       texObj->NumLevels = 1;
497       texObj->ImmutableLevels = 1;
498       break;
499 
500    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
501       texObj->NumLevels = 1;
502       texObj->ImmutableLevels = 1;
503       /* fall through to set NumLayers */
504 
505    case GL_TEXTURE_2D_ARRAY:
506    case GL_TEXTURE_CUBE_MAP_ARRAY:
507       texObj->NumLayers = texImage->Depth;
508       break;
509 
510    case GL_TEXTURE_CUBE_MAP:
511       texObj->NumLayers = 6;
512       break;
513    }
514 }
515 
516 /**
517  * glTextureView (ARB_texture_view)
518  * If an error is found, record it with _mesa_error()
519  * \return none.
520  */
521 void GLAPIENTRY
_mesa_TextureView(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)522 _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
523                   GLenum internalformat,
524                   GLuint minlevel, GLuint numlevels,
525                   GLuint minlayer, GLuint numlayers)
526 {
527    struct gl_texture_object *texObj;
528    struct gl_texture_object *origTexObj;
529    struct gl_texture_image *origTexImage;
530    GLuint newViewMinLevel, newViewMinLayer;
531    GLuint newViewNumLevels, newViewNumLayers;
532    GLsizei width, height, depth;
533    mesa_format texFormat;
534    GLboolean sizeOK, dimensionsOK;
535    GLenum faceTarget;
536 
537    GET_CURRENT_CONTEXT(ctx);
538 
539    if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
540       _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
541                   texture, _mesa_enum_to_string(target), origtexture,
542                   _mesa_enum_to_string(internalformat),
543                   minlevel, numlevels, minlayer, numlayers);
544 
545    if (origtexture == 0) {
546       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
547                   origtexture);
548       return;
549    }
550 
551    /* Need original texture information to validate arguments */
552    origTexObj = _mesa_lookup_texture(ctx, origtexture);
553 
554    /* If <origtexture> is not the name of a texture, INVALID_VALUE
555     * is generated.
556     */
557    if (!origTexObj) {
558       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
559                   origtexture);
560       return;
561    }
562 
563    /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
564     * INVALID_OPERATION is generated.
565     */
566    if (!origTexObj->Immutable) {
567       _mesa_error(ctx, GL_INVALID_OPERATION,
568                   "glTextureView(origtexture not immutable)");
569       return;
570    }
571 
572    /* If <texture> is 0, INVALID_VALUE is generated. */
573    if (texture == 0) {
574       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
575       return;
576    }
577 
578    /* If <texture> is not a valid name returned by GenTextures,
579     * the error INVALID_OPERATION is generated.
580     */
581    texObj = _mesa_lookup_texture(ctx, texture);
582    if (texObj == NULL) {
583       _mesa_error(ctx, GL_INVALID_OPERATION,
584                   "glTextureView(texture = %u non-gen name)", texture);
585       return;
586    }
587 
588    /* If <texture> has already been bound and given a target, then
589     * the error INVALID_OPERATION is generated.
590     */
591    if (texObj->Target) {
592       _mesa_error(ctx, GL_INVALID_OPERATION,
593                   "glTextureView(texture = %u already bound)", texture);
594       return;
595    }
596 
597    /* Check for compatible target */
598    if (!target_valid(ctx, origTexObj->Target, target)) {
599       return; /* error was recorded */
600    }
601 
602    /* minlevel and minlayer are relative to the view of origtexture.
603     * If minlevel or minlayer is greater than level or layer, respectively,
604     * return INVALID_VALUE.
605     */
606    newViewMinLevel = origTexObj->MinLevel + minlevel;
607    newViewMinLayer = origTexObj->MinLayer + minlayer;
608    if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) {
609       _mesa_error(ctx, GL_INVALID_VALUE,
610                   "glTextureView(new minlevel (%d) > orig minlevel (%d)"
611                   " + orig numlevels (%d))",
612                   newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels);
613       return;
614    }
615 
616    if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) {
617       _mesa_error(ctx, GL_INVALID_VALUE,
618                   "glTextureView(new minlayer (%d) > orig minlayer (%d)"
619                   " + orig numlayers (%d))",
620                   newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers);
621       return;
622    }
623 
624    if (!_mesa_texture_view_compatible_format(ctx,
625                                    origTexObj->Image[0][0]->InternalFormat,
626                                    internalformat)) {
627       _mesa_error(ctx, GL_INVALID_OPERATION,
628           "glTextureView(internalformat %s not compatible with origtexture %s)",
629           _mesa_enum_to_string(internalformat),
630           _mesa_enum_to_string(origTexObj->Image[0][0]->InternalFormat));
631       return;
632    }
633 
634    texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
635                                            internalformat, GL_NONE, GL_NONE);
636    assert(texFormat != MESA_FORMAT_NONE);
637    if (texFormat == MESA_FORMAT_NONE) return;
638 
639    newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel);
640    newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer);
641 
642    faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer);
643 
644    /* Get a reference to what will become this View's base level */
645    origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);
646    width = origTexImage->Width;
647    height = origTexImage->Height;
648    depth = origTexImage->Depth;
649 
650    /* Adjust width, height, depth to be appropriate for new target */
651    switch (target) {
652    case GL_TEXTURE_1D:
653       height = 1;
654       break;
655 
656    case GL_TEXTURE_3D:
657       break;
658 
659    case GL_TEXTURE_1D_ARRAY:
660       height = (GLsizei) newViewNumLayers;
661       break;
662 
663    case GL_TEXTURE_2D:
664    case GL_TEXTURE_2D_MULTISAMPLE:
665    case GL_TEXTURE_RECTANGLE:
666       depth = 1;
667       break;
668    case GL_TEXTURE_CUBE_MAP:
669       /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped
670        * <numlayers> must be equal to 6.
671        */
672       if (newViewNumLayers != 6) {
673          _mesa_error(ctx, GL_INVALID_VALUE,
674                      "glTextureView(clamped numlayers %d != 6)",
675                      newViewNumLayers);
676          return;
677       }
678       depth = 1;
679       break;
680 
681    case GL_TEXTURE_2D_ARRAY:
682    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
683       depth = newViewNumLayers;
684       break;
685    case GL_TEXTURE_CUBE_MAP_ARRAY:
686       /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
687        * then <numlayers> counts layer-faces rather than layers,
688        * and the clamped <numlayers> must be a multiple of 6.
689        * Otherwise, the error INVALID_VALUE is generated.
690        */
691       if ((newViewNumLayers % 6) != 0) {
692          _mesa_error(ctx, GL_INVALID_VALUE,
693                      "glTextureView(clamped numlayers %d is not"
694                      " a multiple of 6)",
695                      newViewNumLayers);
696          return;
697       }
698       depth = newViewNumLayers;
699       break;
700    }
701 
702    /* If the dimensions of the original texture are larger than the maximum
703     * supported dimensions of the new target, the error INVALID_OPERATION is
704     * generated. For example, if the original texture has a TEXTURE_2D_ARRAY
705     * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an error
706     * will be generated if TextureView is called to create a TEXTURE_CUBE_MAP
707     * view.
708     */
709    dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
710                                                  width, height, depth, 0);
711    if (!dimensionsOK) {
712       _mesa_error(ctx, GL_INVALID_OPERATION,
713                   "glTextureView(invalid width or height or depth)");
714       return;
715    }
716 
717    sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 1, 0, texFormat,
718                                           origTexImage->NumSamples,
719                                           width, height, depth);
720    if (!sizeOK) {
721       _mesa_error(ctx, GL_INVALID_OPERATION,
722                   "glTextureView(invalid texture size)");
723       return;
724    }
725 
726    /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
727     * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
728     * INVALID_VALUE is generated.
729     */
730    switch (target) {
731    case GL_TEXTURE_1D:
732    case GL_TEXTURE_2D:
733    case GL_TEXTURE_3D:
734    case GL_TEXTURE_RECTANGLE:
735    case GL_TEXTURE_2D_MULTISAMPLE:
736       if (numlayers != 1) {
737          _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)",
738                      numlayers);
739          return;
740       }
741       break;
742    case GL_TEXTURE_CUBE_MAP:
743       break;
744    case GL_TEXTURE_CUBE_MAP_ARRAY:
745       break;
746    }
747 
748    /* If the new texture's target is TEXTURE_CUBE_MAP or
749     * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
750     * levels must be equal otherwise the error INVALID_OPERATION is generated.
751     */
752    if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) &&
753        (origTexImage->Width != origTexImage->Height)) {
754       _mesa_error(ctx, GL_INVALID_OPERATION,
755                   "glTextureView(origtexture width (%d) != height (%d))",
756                   origTexImage->Width, origTexImage->Height);
757       return;
758    }
759 
760    /* When the original texture's target is TEXTURE_CUBE_MAP, the layer
761     * parameters are interpreted in the same order as if it were a
762     * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
763     */
764 
765    /* If the internal format does not exactly match the internal format of the
766     * original texture, the contents of the memory are reinterpreted in the
767     * same manner as for image bindings described in
768     * section 3.9.20 (Texture Image Loads and Stores).
769     */
770 
771    /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
772     * relative to the view and not relative to the original data store.
773     */
774 
775    if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
776                                   width, height, depth,
777                                   internalformat, texFormat)) {
778       return; /* Already recorded error */
779    }
780 
781    texObj->MinLevel = newViewMinLevel;
782    texObj->MinLayer = newViewMinLayer;
783    texObj->NumLevels = newViewNumLevels;
784    texObj->NumLayers = newViewNumLayers;
785    texObj->Immutable = GL_TRUE;
786    texObj->ImmutableLevels = origTexObj->ImmutableLevels;
787    texObj->Target = target;
788    texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
789    assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
790 
791    if (ctx->Driver.TextureView != NULL &&
792        !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
793       return; /* driver recorded error */
794    }
795 }
796