Home
last modified time | relevance | path

Searched refs:_float (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/common/
Dxmlconfig.c318 v->_float = strToF (string, &tail); in parseValue()
373 ranges[i].start._float > ranges[i].end._float) in parseRanges()
413 if (v->_float >= info->ranges[i].start._float && in checkValue()
414 v->_float <= info->ranges[i].end._float) in checkValue()
1046 return cache->values[i]._float; in driQueryOptionf()
Dxmlconfig.h44 float _float; /**< \brief Floating-point */ member
/external/arm-neon-tests/
Dref_vget_lane.c55 var_int##W##_float##W.var_float##W = VAR(var, T1, W); \ in exec_vget_lane()
56 …fprintf(ref_file, "%s: %" PRIx##W "\n", "vget"STR(Q)"_lane_"STR(T2##W), var_int##W##_float##W.var_… in exec_vget_lane()
/external/python/cpython2/Lib/
Dstringold.py191 _float = float variable
204 return _float(s)
Dstring.py379 _float = float variable
390 return _float(s)
/external/deqp/android/cts/master/src/
Dgles3-test-issues.txt94 dEQP-GLES3.functional.shaders.derivate.dfdx.*_float.*_highp
95 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
Dgles3-test-issues.txt94 dEQP-GLES3.functional.shaders.derivate.dfdx.*_float.*_highp
95 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
Dgles3-test-issues.txt94 dEQP-GLES3.functional.shaders.derivate.dfdx.*_float.*_highp
95 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/src/
Dgles3-test-issues.txt94 dEQP-GLES3.functional.shaders.derivate.dfdx.*_float.*_highp
95 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp620 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2))…
626 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
632 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
638 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2))…
644 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
834 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),…
840 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),…
950 …#define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##F… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp842 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2))…
848 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
854 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
860 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2))…
866 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
1198 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),…
1204 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),…
1335 …#define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##F… in init()
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp901 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2))…
907 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
913 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
919 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2))…
925 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2),…
1257 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),…
1263 …void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),…
1360 …#define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##F… in init()
/external/lmfit/man/
Dlmmin.pod177 lm_control_struct control = lm_control_double; /* or _float */
/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.cpp154 const Type Type::_float = Type::GetType(Type::Float, 1, 1); member in gl4cts::EnhancedLayouts::Utils::Type
5362 type = Utils::Type::_float; in getType()
10409 …e->Member("scalar", "", 0 /* expected_component */, 0 /* expected_location */, Utils::Type::_float, in test()
10410 false /* normalized */, 0 /* n_array_elements */, Utils::Type::_float.GetSize(), in test()
12173 …e->Member("scalar", "", 0 /* expected_component */, 0 /* expected_location */, Utils::Type::_float, in test()
12174 false /* normalized */, 0 /* n_array_elements */, Utils::Type::_float.GetSize(), in test()
14756 name.append(Utils::Type::_float.GetGLSLTypeName()); in test()
Dgl4cEnhancedLayoutsTests.hpp108 static const Type _float; member
/external/llvm/docs/
DCommandLine.rst1574 .. _float:
/external/kotlinc/lib/
Dkotlin-reflect.jarMETA-INF/MANIFEST.MF kotlin/reflect/jvm/internal/ReflectProperties$LazyVal. ...
Dkotlin-compiler.jarMETA-INF/MANIFEST.MF com/google/common/base/ExtraObjectsMethodsForWeb.class ExtraObjectsMethodsForWeb ...