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Searched refs:aapoint (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_aapoint.c358 generate_aapoint_fs(struct aapoint_stage *aapoint) in generate_aapoint_fs() argument
360 const struct pipe_shader_state *orig_fs = &aapoint->fs->state; in generate_aapoint_fs()
364 struct pipe_context *pipe = aapoint->stage.draw->pipe; in generate_aapoint_fs()
393 aapoint->fs->aapoint_fs in generate_aapoint_fs()
394 = aapoint->driver_create_fs_state(pipe, &aapoint_fs); in generate_aapoint_fs()
395 if (aapoint->fs->aapoint_fs == NULL) in generate_aapoint_fs()
398 aapoint->fs->generic_attrib = transform.maxGeneric + 1; in generate_aapoint_fs()
413 bind_aapoint_fragment_shader(struct aapoint_stage *aapoint) in bind_aapoint_fragment_shader() argument
415 struct draw_context *draw = aapoint->stage.draw; in bind_aapoint_fragment_shader()
418 if (!aapoint->fs->aapoint_fs && in bind_aapoint_fragment_shader()
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Ddraw_pipe_validate.c97 if (rasterizer->point_smooth && draw->pipeline.aapoint) in draw_need_pipeline()
166 else if (rast->point_smooth && draw->pipeline.aapoint) in validate_pipeline()
188 if (rast->point_smooth && draw->pipeline.aapoint) { in validate_pipeline()
189 draw->pipeline.aapoint->next = next; in validate_pipeline()
190 next = draw->pipeline.aapoint; in validate_pipeline()
Ddraw_pipe.c102 if (draw->pipeline.aapoint) in draw_pipeline_destroy()
103 draw->pipeline.aapoint->destroy( draw->pipeline.aapoint ); in draw_pipeline_destroy()
Ddraw_private.h129 struct draw_stage *aapoint; member
Ddraw_context.c613 if (draw->pipeline.aapoint) in draw_prepare_shader_outputs()
614 draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint); in draw_prepare_shader_outputs()