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Searched refs:activeTexture (Results 1 – 25 of 114) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5SamplerArrayIndexing.cpp78 gl.activeTexture(GL_TEXTURE0); in deinit()
203 gl.activeTexture(GL_TEXTURE0); in initTest()
211 gl.activeTexture(GL_TEXTURE1); in initTest()
219 gl.activeTexture(GL_TEXTURE2); in initTest()
227 gl.activeTexture(GL_TEXTURE3); in initTest()
268 gl.activeTexture(GL_TEXTURE0); in iterate()
273 gl.activeTexture(GL_TEXTURE1); in iterate()
278 gl.activeTexture(GL_TEXTURE2); in iterate()
283 gl.activeTexture(GL_TEXTURE3); in iterate()
DesextcGPUShader5ImagesArrayIndexing.cpp140 gl.activeTexture(GL_TEXTURE0 + index); in initTest()
265 gl.activeTexture(GL_TEXTURE0); in deinit()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageTextureSize.cpp326 gl.activeTexture(GL_TEXTURE0); in configureTextures()
331 gl.activeTexture(GL_TEXTURE1); in configureTextures()
343 gl.activeTexture(GL_TEXTURE0); in deleteTextures()
345 gl.activeTexture(GL_TEXTURE1); in deleteTextures()
347 gl.activeTexture(GL_TEXTURE0); in deleteTextures()
1088 gl.activeTexture(GL_TEXTURE0); in configureTestSpecificObjects()
1107 gl.activeTexture(GL_TEXTURE1); in configureTestSpecificObjects()
1135 gl.activeTexture(GL_TEXTURE0); in deleteTestSpecificObjects()
1137 gl.activeTexture(GL_TEXTURE1); in deleteTestSpecificObjects()
1139 gl.activeTexture(GL_TEXTURE0); in deleteTestSpecificObjects()
[all …]
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.cpp133 gl.activeTexture(GL_TEXTURE0 + i); in initTest()
383 gl.activeTexture(GL_TEXTURE0 + i); in deinit()
386 gl.activeTexture(GL_TEXTURE0); in deinit()
565 gl.activeTexture(GL_TEXTURE0 + i); in configureProgram()
DesextcTextureBufferParamValueIntToFloatConversion.cpp108 gl.activeTexture(GL_TEXTURE0); in initTest()
198 gl.activeTexture(GL_TEXTURE0); in iterate()
DesextcTextureBufferMAXSizeValidation.cpp105 gl.activeTexture(GL_TEXTURE0); in initTest()
226 gl.activeTexture(GL_TEXTURE0); in iterate()
DesextcTextureBufferAtomicFunctions.cpp101 gl.activeTexture(GL_TEXTURE0); in initTest()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureFilterMinmaxTests.cpp244 gl.activeTexture(GL_TEXTURE0); in generate()
289 gl.activeTexture(GL_TEXTURE0); in generate()
335 gl.activeTexture(GL_TEXTURE0); in generate()
380 gl.activeTexture(GL_TEXTURE0); in generate()
419 gl.activeTexture(GL_TEXTURE0); in generate()
461 gl.activeTexture(GL_TEXTURE0); in generate()
Dgl4cTextureBarrierTests.cpp165 gl.activeTexture(GL_TEXTURE0 + i); in init()
210 gl.activeTexture(GL_TEXTURE0); in deinit()
366 gl.activeTexture(GL_TEXTURE0 + i); in initTextureData()
382 gl.activeTexture(GL_TEXTURE0 + i); in verifyTextureData()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp1040 gl.activeTexture(GL_TEXTURE0); in renderReferences()
1046 gl.activeTexture(GL_TEXTURE1); in renderReferences()
1056 gl.activeTexture(GL_TEXTURE0); in renderReferences()
1062 gl.activeTexture(GL_TEXTURE1); in renderReferences()
1103 gl.activeTexture(GL_TEXTURE0); in renderResults()
1108 gl.activeTexture(GL_TEXTURE1); in renderResults()
1125 gl.activeTexture(GL_TEXTURE0); in renderResults()
1130 gl.activeTexture(GL_TEXTURE1); in renderResults()
DglsTextureBufferCase.cpp612 gl.activeTexture(GL_TEXTURE0); in renderGL()
621 gl.activeTexture(GL_TEXTURE1); in renderGL()
624 gl.activeTexture(GL_TEXTURE0); in renderGL()
638 gl.activeTexture(GL_TEXTURE1); in renderGL()
644 gl.activeTexture(GL_TEXTURE0); in renderGL()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp176 gl.activeTexture(GL_TEXTURE0); in iterate()
345 gl.activeTexture(GL_TEXTURE0); in testFace()
464 gl.activeTexture(GL_TEXTURE0); in iterate()
579 gl.activeTexture(GL_TEXTURE0); in testFace()
Des2fTextureSizeTests.cpp146 gl.activeTexture(GL_TEXTURE0); in iterate()
294 gl.activeTexture(GL_TEXTURE0); in testFace()
Des2fFboRenderTest.cpp899 context.activeTexture(GL_TEXTURE0); in render()
901 context.activeTexture(GL_TEXTURE1); in render()
1034 context.activeTexture(GL_TEXTURE0); in render()
1036 context.activeTexture(GL_TEXTURE1); in render()
1053 context.activeTexture(GL_TEXTURE0); in render()
1162 ctx.activeTexture(GL_TEXTURE0); in render()
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp213 gl.activeTexture(GL_TEXTURE0); in iterate()
401 gl.activeTexture(GL_TEXTURE0); in testFace()
563 gl.activeTexture(GL_TEXTURE0); in testLayer()
721 gl.activeTexture(GL_TEXTURE0); in testSlice()
864 gl.activeTexture(GL_TEXTURE0); in iterate()
1018 gl.activeTexture(GL_TEXTURE0); in testFace()
1127 gl.activeTexture(GL_TEXTURE0); in iterate()
1242 gl.activeTexture(GL_TEXTURE0); in testFace()
Des3fTextureSizeTests.cpp147 gl.activeTexture(GL_TEXTURE0); in iterate()
295 gl.activeTexture(GL_TEXTURE0); in testFace()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js368 ctx.activeTexture(ctx.TEXTURE0 + ii);
373 ctx.activeTexture(ctx.TEXTURE0);
/external/deqp/framework/opengl/
DgluStateReset.cpp155 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateES()
320 gl.activeTexture(GL_TEXTURE0); in resetStateES()
763 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateGLCore()
955 gl.activeTexture(GL_TEXTURE0); in resetStateGLCore()
DgluES3PlusWrapperFuncs.inl7 dst->activeTexture = src.activeTexture;
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp2319 gl.activeTexture(GL_TEXTURE0 + i); in clean()
2322 gl.activeTexture(GL_TEXTURE0); in clean()
2492 gl.activeTexture(GL_TEXTURE0 + i); in prepareProgramInput()
3042 gl.activeTexture(GL_TEXTURE0 + i); in clean()
3235 gl.activeTexture(GL_TEXTURE0 + i); in prepareProgramInput()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp227 gl.activeTexture(GL_TEXTURE0); in testLayerFace()
377 gl.activeTexture(GL_TEXTURE0); in iterate()
Des31fStencilTexturingTests.cpp248 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2D()
313 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2DArray()
372 gl.activeTexture(GL_TEXTURE0); in blitStencilToColorCube()
Des31fMultisampleShaderRenderCase.cpp583 gl.activeTexture(GL_TEXTURE0); in drawOneIteration()
640 gl.activeTexture(GL_TEXTURE0); in drawOneIteration()
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp217 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl6 gl->activeTexture = &glActiveTexture;

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