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Searched refs:applyStrokeAndPathEffects (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/core/
DSkTextToPathIter.h19 bool applyStrokeAndPathEffects);
38 bool applyStrokeAndPathEffects) in SkTextToPathIter() argument
39 : SkTextBaseIter(text, length, paint, applyStrokeAndPathEffects) { in SkTextToPathIter()
DSkPaint.cpp1730 bool applyStrokeAndPathEffects) in SkTextBaseIter() argument
1740 applyStrokeAndPathEffects = false; in SkTextBaseIter()
1754 if (!applyStrokeAndPathEffects) { in SkTextBaseIter()
1767 if (!applyStrokeAndPathEffects) { in SkTextBaseIter()
/external/skia/src/core/
DSkTextToPathIter.h19 bool applyStrokeAndPathEffects);
38 bool applyStrokeAndPathEffects) in SkTextToPathIter() argument
39 : SkTextBaseIter(text, length, paint, applyStrokeAndPathEffects) { in SkTextToPathIter()
DSkPaint.cpp1728 bool applyStrokeAndPathEffects) in SkTextBaseIter() argument
1738 applyStrokeAndPathEffects = false; in SkTextBaseIter()
1752 if (!applyStrokeAndPathEffects) { in SkTextBaseIter()
1765 if (!applyStrokeAndPathEffects) { in SkTextBaseIter()
/external/skia/src/gpu/text/
DGrTextUtils.h135 bool applyStrokeAndPathEffects) in PathTextIter() argument
136 : SkTextBaseIter(text, length, paint, applyStrokeAndPathEffects) { in PathTextIter()