D | shaderapi.c | 253 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) in attach_shader() function 1345 attach_shader(ctx, program, shader); in _mesa_AttachObjectARB() 1353 attach_shader(ctx, program, shader); in _mesa_AttachShader() 2266 attach_shader(ctx, program, shader); in _mesa_CreateShaderProgramv()
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