Searched refs:bindToTextureTargets (Results 1 – 6 of 6) sorted by relevance
185 *value_return = mode->bindToTextureTargets; in glx_config_get()256 (*next)->bindToTextureTargets = GLX_DONT_CARE; in glx_config_create_list()
101 GLint bindToTextureTargets; member
317 if (config->bindToTextureTargets != GLX_DONT_CARE && in driConfigEqual()318 glxValue != config->bindToTextureTargets) in driConfigEqual()
552 config->bindToTextureTargets = *bp++; in __glXInitializeVisualConfigFromTags()
309 modes->bindToTextureTargets = in driCreateConfigs()397 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
246 GLint bindToTextureTargets; member