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/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp105 void getDefaultBuiltInResources (TBuiltInResource* builtin) in getDefaultBuiltInResources() argument
107 getDefaultLimits(&builtin->limits); in getDefaultBuiltInResources()
109 builtin->maxLights = 32; in getDefaultBuiltInResources()
110 builtin->maxClipPlanes = 6; in getDefaultBuiltInResources()
111 builtin->maxTextureUnits = 32; in getDefaultBuiltInResources()
112 builtin->maxTextureCoords = 32; in getDefaultBuiltInResources()
113 builtin->maxVertexAttribs = 64; in getDefaultBuiltInResources()
114 builtin->maxVertexUniformComponents = 4096; in getDefaultBuiltInResources()
115 builtin->maxVaryingFloats = 64; in getDefaultBuiltInResources()
116 builtin->maxVertexTextureImageUnits = 32; in getDefaultBuiltInResources()
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/external/mksh/src/
Ddot.mkshrc34 \\builtin eval '\\builtin export "$1"="${2:-}"'
36 \\builtin typeset -x
42 \\builtin set +m
43 \\builtin cat "$@" |&
44 \\builtin trap "rv=\$?; \\\\builtin kill $! >/dev/null 2>&1; \\\\builtin exit \$rv" EXIT
45 while IFS= \\builtin read -pr line; do
50 \\builtin print -nr -- $'\e[7m--more--\e[0m'
51 \\builtin read -u1 || \\builtin exit $?
52 [[ $REPLY = [Qq]* ]] && \\builtin exit 0
55 \\builtin print -r -- "$line"
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/external/tensorflow/tensorflow/contrib/lite/
Dnnapi_delegate.cc143 tflite::BuiltinOperator builtin = in AddOpsAndParams() local
179 auto builtin = reinterpret_cast<TfLitePoolParams*>(data); in AddOpsAndParams() local
180 add_scalar_int32(builtin->padding); in AddOpsAndParams()
181 add_scalar_int32(builtin->stride_width); in AddOpsAndParams()
182 add_scalar_int32(builtin->stride_height); in AddOpsAndParams()
183 add_scalar_int32(builtin->filter_width); in AddOpsAndParams()
184 add_scalar_int32(builtin->filter_height); in AddOpsAndParams()
185 add_scalar_int32(builtin->activation); in AddOpsAndParams()
189 auto builtin = reinterpret_cast<TfLiteConvParams*>(data); in AddOpsAndParams() local
190 add_scalar_int32(builtin->padding); in AddOpsAndParams()
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/external/deqp/android/cts/master/src/
Dvk-test-issues.txt2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.atan2.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.*
9 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar
10 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar
11 dEQP-VK.glsl.builtin.precision.acos.mediump_compute.*
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/external/deqp/external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.0.x/
Dgl40-master.txt1334 KHR-GL40.shaders.preprocessor.builtin.line_vertex
1335 KHR-GL40.shaders.preprocessor.builtin.line_fragment
1336 KHR-GL40.shaders.preprocessor.builtin.line_and_file_vertex
1337 KHR-GL40.shaders.preprocessor.builtin.line_and_file_fragment
2629 KHR-GL40.gpu_shader_fp64.builtin.abs_double
2630 KHR-GL40.gpu_shader_fp64.builtin.abs_dvec2
2631 KHR-GL40.gpu_shader_fp64.builtin.abs_dvec3
2632 KHR-GL40.gpu_shader_fp64.builtin.abs_dvec4
2633 KHR-GL40.gpu_shader_fp64.builtin.abs_dmat2
2634 KHR-GL40.gpu_shader_fp64.builtin.abs_dmat2x3
[all …]
Dgl41-master.txt1334 KHR-GL41.shaders.preprocessor.builtin.line_vertex
1335 KHR-GL41.shaders.preprocessor.builtin.line_fragment
1336 KHR-GL41.shaders.preprocessor.builtin.line_and_file_vertex
1337 KHR-GL41.shaders.preprocessor.builtin.line_and_file_fragment
2629 KHR-GL41.gpu_shader_fp64.builtin.abs_double
2630 KHR-GL41.gpu_shader_fp64.builtin.abs_dvec2
2631 KHR-GL41.gpu_shader_fp64.builtin.abs_dvec3
2632 KHR-GL41.gpu_shader_fp64.builtin.abs_dvec4
2633 KHR-GL41.gpu_shader_fp64.builtin.abs_dmat2
2634 KHR-GL41.gpu_shader_fp64.builtin.abs_dmat2x3
[all …]
Dgl42-master.txt1334 KHR-GL42.shaders.preprocessor.builtin.line_vertex
1335 KHR-GL42.shaders.preprocessor.builtin.line_fragment
1336 KHR-GL42.shaders.preprocessor.builtin.line_and_file_vertex
1337 KHR-GL42.shaders.preprocessor.builtin.line_and_file_fragment
2629 KHR-GL42.gpu_shader_fp64.builtin.abs_double
2630 KHR-GL42.gpu_shader_fp64.builtin.abs_dvec2
2631 KHR-GL42.gpu_shader_fp64.builtin.abs_dvec3
2632 KHR-GL42.gpu_shader_fp64.builtin.abs_dvec4
2633 KHR-GL42.gpu_shader_fp64.builtin.abs_dmat2
2634 KHR-GL42.gpu_shader_fp64.builtin.abs_dmat2x3
[all …]
Dgl43-master.txt1334 KHR-GL43.shaders.preprocessor.builtin.line_vertex
1335 KHR-GL43.shaders.preprocessor.builtin.line_fragment
1336 KHR-GL43.shaders.preprocessor.builtin.line_and_file_vertex
1337 KHR-GL43.shaders.preprocessor.builtin.line_and_file_fragment
2629 KHR-GL43.gpu_shader_fp64.builtin.abs_double
2630 KHR-GL43.gpu_shader_fp64.builtin.abs_dvec2
2631 KHR-GL43.gpu_shader_fp64.builtin.abs_dvec3
2632 KHR-GL43.gpu_shader_fp64.builtin.abs_dvec4
2633 KHR-GL43.gpu_shader_fp64.builtin.abs_dmat2
2634 KHR-GL43.gpu_shader_fp64.builtin.abs_dmat2x3
[all …]
Dgl44-master.txt1334 KHR-GL44.shaders.preprocessor.builtin.line_vertex
1335 KHR-GL44.shaders.preprocessor.builtin.line_fragment
1336 KHR-GL44.shaders.preprocessor.builtin.line_and_file_vertex
1337 KHR-GL44.shaders.preprocessor.builtin.line_and_file_fragment
2629 KHR-GL44.gpu_shader_fp64.builtin.abs_double
2630 KHR-GL44.gpu_shader_fp64.builtin.abs_dvec2
2631 KHR-GL44.gpu_shader_fp64.builtin.abs_dvec3
2632 KHR-GL44.gpu_shader_fp64.builtin.abs_dvec4
2633 KHR-GL44.gpu_shader_fp64.builtin.abs_dmat2
2634 KHR-GL44.gpu_shader_fp64.builtin.abs_dmat2x3
[all …]
Dgl45-master.txt1334 KHR-GL45.shaders.preprocessor.builtin.line_vertex
1335 KHR-GL45.shaders.preprocessor.builtin.line_fragment
1336 KHR-GL45.shaders.preprocessor.builtin.line_and_file_vertex
1337 KHR-GL45.shaders.preprocessor.builtin.line_and_file_fragment
2629 KHR-GL45.gpu_shader_fp64.builtin.abs_double
2630 KHR-GL45.gpu_shader_fp64.builtin.abs_dvec2
2631 KHR-GL45.gpu_shader_fp64.builtin.abs_dvec3
2632 KHR-GL45.gpu_shader_fp64.builtin.abs_dvec4
2633 KHR-GL45.gpu_shader_fp64.builtin.abs_dmat2
2634 KHR-GL45.gpu_shader_fp64.builtin.abs_dmat2x3
[all …]
Dgl46-master.txt1334 KHR-GL46.shaders.preprocessor.builtin.line_vertex
1335 KHR-GL46.shaders.preprocessor.builtin.line_fragment
1336 KHR-GL46.shaders.preprocessor.builtin.line_and_file_vertex
1337 KHR-GL46.shaders.preprocessor.builtin.line_and_file_fragment
2629 KHR-GL46.gpu_shader_fp64.builtin.abs_double
2630 KHR-GL46.gpu_shader_fp64.builtin.abs_dvec2
2631 KHR-GL46.gpu_shader_fp64.builtin.abs_dvec3
2632 KHR-GL46.gpu_shader_fp64.builtin.abs_dvec4
2633 KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2
2634 KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2x3
[all …]
/external/deqp/external/vulkancts/mustpass/1.1.0/src/
Dtest-issues.txt2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.*
8 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar
9 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar
10 dEQP-VK.glsl.builtin.precision.acos.mediump_compute.*
11 dEQP-VK.glsl.builtin.precision.atan.mediump_compute.*
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/external/skia/src/sksl/
Dsksl_fp.inc5 layout(builtin=15) in float4 sk_FragCoord;
6 layout(builtin=3) float sk_ClipDistance[1];
12 layout(builtin=9999) float4 gl_LastFragData[1];
13 layout(builtin=9999) half4 gl_LastFragColor;
14 layout(builtin=9999) half4 gl_LastFragColorARM;
15 layout(builtin=9999) int gl_SampleMaskIn[1];
16 layout(builtin=9999) out int gl_SampleMask[1];
17 layout(builtin=9999) half4 gl_SecondaryFragColorEXT;
19 layout(builtin=10003) half4 sk_InColor;
20 layout(builtin=10004) out half4 sk_OutColor;
[all …]
Dsksl_frag.inc5 layout(builtin=15) in float4 sk_FragCoord;
6 layout(builtin=3) float sk_ClipDistance[1];
12 layout(builtin=9999) float4 gl_LastFragData[1];
13 layout(builtin=9999) half4 gl_LastFragColor;
14 layout(builtin=9999) half4 gl_LastFragColorARM;
15 layout(builtin=9999) int gl_SampleMaskIn[1];
16 layout(builtin=9999) out int gl_SampleMask[1];
17 layout(builtin=9999) out half4 gl_SecondaryFragColorEXT;
19 layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
Dsksl_geom.inc5 layout(builtin=10002) in sk_PerVertex {
6 layout(builtin=0) float4 sk_Position;
7 layout(builtin=1) float sk_PointSize;
8 layout(builtin=3) float sk_ClipDistance[1];
12 layout(builtin=0) float4 sk_Position;
13 layout(builtin=1) float sk_PointSize;
14 layout(builtin=3) float sk_ClipDistance[1];
17 layout(builtin=8) int sk_InvocationID;
Dsksl_vert.inc6 layout(builtin=0) float4 sk_Position;
7 layout(builtin=1) float sk_PointSize;
8 layout(builtin=3) float sk_ClipDistance[1];
11 layout(builtin=5) in int sk_VertexID;
12 layout(builtin=6) in int sk_InstanceID;
/external/skqp/src/sksl/
Dsksl_fp.inc5 layout(builtin=15) in float4 sk_FragCoord;
6 layout(builtin=3) float sk_ClipDistance[1];
12 layout(builtin=9999) float4 gl_LastFragData[1];
13 layout(builtin=9999) half4 gl_LastFragColor;
14 layout(builtin=9999) half4 gl_LastFragColorARM;
15 layout(builtin=9999) int gl_SampleMaskIn[1];
16 layout(builtin=9999) out int gl_SampleMask[1];
17 layout(builtin=9999) half4 gl_SecondaryFragColorEXT;
19 layout(builtin=10003) half4 sk_InColor;
20 layout(builtin=10004) out half4 sk_OutColor;
[all …]
Dsksl_frag.inc5 layout(builtin=15) in float4 sk_FragCoord;
6 layout(builtin=3) float sk_ClipDistance[1];
12 layout(builtin=9999) float4 gl_LastFragData[1];
13 layout(builtin=9999) half4 gl_LastFragColor;
14 layout(builtin=9999) half4 gl_LastFragColorARM;
15 layout(builtin=9999) int gl_SampleMaskIn[1];
16 layout(builtin=9999) out int gl_SampleMask[1];
17 layout(builtin=9999) out half4 gl_SecondaryFragColorEXT;
19 layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
Dsksl_geom.inc5 layout(builtin=10002) in sk_PerVertex {
6 layout(builtin=0) float4 sk_Position;
7 layout(builtin=1) float sk_PointSize;
8 layout(builtin=3) float sk_ClipDistance[1];
12 layout(builtin=0) float4 sk_Position;
13 layout(builtin=1) float sk_PointSize;
14 layout(builtin=3) float sk_ClipDistance[1];
17 layout(builtin=8) int sk_InvocationID;
Dsksl_vert.inc6 layout(builtin=0) float4 sk_Position;
7 layout(builtin=1) float sk_PointSize;
8 layout(builtin=3) float sk_ClipDistance[1];
11 layout(builtin=42) in int sk_VertexID;
12 layout(builtin=43) in int sk_InstanceID;
/external/clang/www/
Dbuiltins.py147 def report_repl(builtin, repl): argument
148 …iltin %s used, replaced with %s\n" % (fileinput.filename(), fileinput.filelineno(), builtin, repl))
150 def report_cant(builtin): argument
151 …uiltin %s used, too many replacements\n" % (fileinput.filename(), fileinput.filelineno(), builtin))
154 for builtin, repl in repl_map.iteritems():
155 if builtin in line:
156 line = line.replace(builtin, repl)
157 report_repl(builtin, repl)
/external/llvm/test/Transforms/InstCombine/
Dmalloc-free-delete.ll134 %call.i = tail call i8* @_ZnwmRKSt9nothrow_t(i64 1, i8* %nt) builtin nounwind
144 call void @_ZdlPvRKSt9nothrow_t(i8* %call.i, i8* %nt) builtin nounwind
175 %nw = call i8* @_Znwm(i64 32) builtin
176 call void @_ZdlPv(i8* %nw) builtin
177 %na = call i8* @_Znam(i64 32) builtin
178 call void @_ZdaPv(i8* %na) builtin
179 %nwm = call i8* @_Znwm(i64 32) builtin
180 call void @_ZdlPvm(i8* %nwm, i64 32) builtin
181 %nwj = call i8* @_Znwj(i32 32) builtin
182 call void @_ZdlPvj(i8* %nwj, i32 32) builtin
[all …]
/external/llvm/test/Assembler/
Dattribute-builtin.ll2 ; Make sure that llvm-as/llvm-dis properly assembly/disassembly the 'builtin'
16 ; CHECK-ASSEMBLES: attributes [[BUILTIN]] = { builtin }
24 ; Make sure that we do not accept the 'builtin' attribute on function
31 ; CHECK-BAD: Attribute 'builtin' can only be applied to a callsite.
33 ; CHECK-BAD: Attribute 'builtin' can only be applied to a callsite.
49 attributes #0 = { builtin }
/external/python/cpython2/Lib/idlelib/
Dconfig-highlight.def9 builtin-foreground= #900090
10 builtin-background= #ffffff
40 builtin-foreground= #900090
41 builtin-background= #ffffff
82 builtin-background = #002240
84 builtin-foreground = #ff00ff
/external/python/cpython3/Lib/idlelib/
Dconfig-highlight.def9 builtin-foreground= #900090
10 builtin-background= #ffffff
40 builtin-foreground= #900090
41 builtin-background= #ffffff
82 builtin-background = #002240
84 builtin-foreground = #ff00ff

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