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Searched refs:colorLoc (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
400 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset()
409 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); in testPolygonOffset()
501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
518 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset()
620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
648 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset()
654 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset()
665 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset()
671 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset()
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Des3fPixelBufferObjectTests.cpp304 GLuint colorLoc = (GLuint)-1; in renderTriangle() local
315 colorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTriangle()
316 TCU_CHECK(colorLoc != (GLuint)-1); in renderTriangle()
318 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLoc)); in renderTriangle()
322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors)); in renderTriangle()
326 GLU_CHECK_CALL(glDisableVertexAttribArray(colorLoc)); in renderTriangle()
Des3fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
286 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
330 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
Des3fClippingTests.cpp547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
557 ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testRender()
685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
693 ctx.enableVertexAttribArray (colorLoc); in testRender()
695 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0); in testRender()
699 ctx.disableVertexAttribArray (colorLoc); in testRender()
914 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
922 ctx.enableVertexAttribArray (colorLoc); in testRender()
924 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0); in testRender()
927 ctx.disableVertexAttribArray (colorLoc); in testRender()
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Des3fDepthStencilClearTests.cpp282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
349 gl.uniform4f (colorLoc, 0.0f, 0.0f, c, 1.0f); in renderGL()
385 gl.uniform4f (colorLoc, 0.0f, c, 0.0f, 1.0f); in renderGL()
Des3fFragDepthTests.cpp371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
391 gl.uniform4fv(colorLoc, 1, color.getPtr()); in iterate()
Des3fRasterizationTests.cpp363 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
372 gl.enableVertexAttribArray (colorLoc); in drawPrimitives()
373 gl.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, 0, &colorData[0]); in drawPrimitives()
377 gl.disableVertexAttribArray (colorLoc); in drawPrimitives()
/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
397 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset()
406 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); in testPolygonOffset()
498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
515 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset()
617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
645 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset()
651 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset()
662 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset()
668 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset()
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Des2fDepthRangeTests.cpp164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
194 glUniform4f(colorLoc, 0.0f, 0.0f, 1.0f, 1.0f); in iterate()
218 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in iterate()
314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
339 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in iterate()
365 glUniform4fv(colorLoc, 1, color.getPtr()); in iterate()
Des2fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
286 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
330 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
Des2fClippingTests.cpp544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
554 ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testRender()
682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
690 ctx.enableVertexAttribArray (colorLoc); in testRender()
692 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0); in testRender()
696 ctx.disableVertexAttribArray (colorLoc); in testRender()
910 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
918 ctx.enableVertexAttribArray (colorLoc); in testRender()
920 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0); in testRender()
923 ctx.disableVertexAttribArray (colorLoc); in testRender()
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Des2fDepthStencilClearTests.cpp279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
346 gl.uniform4f (colorLoc, 0.0f, 0.0f, c, 1.0f); in renderGL()
382 gl.uniform4f (colorLoc, 0.0f, c, 0.0f, 1.0f); in renderGL()
Des2fRasterizationTests.cpp197 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
206 gl.enableVertexAttribArray (colorLoc); in drawPrimitives()
207 gl.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, 0, &colorData[0]); in drawPrimitives()
211 gl.disableVertexAttribArray (colorLoc); in drawPrimitives()
636 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in iterate() local
643 gl.enableVertexAttribArray(colorLoc); in iterate()
644 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, color); in iterate()
647 gl.disableVertexAttribArray(colorLoc); in iterate()
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
344 gl.glVertexAttribBinding(colorLoc, 3); in renderTo()
345 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); in renderTo()
346 gl.glEnableVertexAttribArray(colorLoc); in renderTo()
618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
638 gl.glEnableVertexAttribArray(colorLoc); in renderTo()
642 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
646 gl.glVertexAttribBinding(colorLoc, colorOffsetBinding); in renderTo()
892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
920 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_… in renderTo()
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Des31fAdvancedBlendTests.cpp413 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local
428 TCU_CHECK(posLoc >= 0 && colorLoc >= 0); in iterate()
447 gl.enableVertexAttribArray(colorLoc); in iterate()
448 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
Des31fDrawTests.cpp1497 const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); in renderTo() local
1507 …gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), ((const deUint8… in renderTo()
1509 gl.enableVertexAttribArray(colorLoc); in renderTo()
1512 DE_ASSERT(colorLoc != -1); in renderTo()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
338 gl.glVertexAttribBinding(colorLoc, 3); in renderTo()
339 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); in renderTo()
340 gl.glEnableVertexAttribArray(colorLoc); in renderTo()
/external/deqp/modules/egl/
DteglImageFormatTests.cpp504 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES2() local
505 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color"); in invokeGLES2()
539 GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w())); in invokeGLES2()
628 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES2() local
629 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color"); in invokeGLES2()
660 GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w())); in invokeGLES2()
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp361 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
376 gl.uniform4fv(colorLoc, 1, color.getPtr()); in iterate()