Searched refs:computeNextFrame (Results 1 – 4 of 4) sorted by relevance
133 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() function in SkAnimatedImage163 int frameToDecode = this->computeNextFrame(fActiveFrame.fIndex, &animationEnded); in decodeNextFrame()
149 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() function in SkAnimatedImage179 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame()
134 int computeNextFrame(int current, bool* animationEnded);
148 int computeNextFrame(int current, bool* animationEnded);