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/external/mesa3d/src/mesa/swrast/
Ds_atifragshader.c269 GLuint coord_source = texinst->src; in handle_sample_op() local
272 if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) { in handle_sample_op()
273 coord_source -= GL_TEXTURE0_ARB; in handle_sample_op()
275 span->array->attribs[VARYING_SLOT_TEX0 + coord_source][column]); in handle_sample_op()
277 else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) { in handle_sample_op()
278 coord_source -= GL_REG_0_ATI; in handle_sample_op()
279 COPY_4V(tex_coords, machine->PrevPassRegisters[coord_source]); in handle_sample_op()