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Searched refs:cross1 (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_aaline.c301 GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1); in compute_coveragef() local
309 if (cross1 == 0.0F) in compute_coveragef()
310 cross1 = info->ex1 + info->ey1; in compute_coveragef()
315 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()
/external/skqp/src/effects/
DSkRRectsGaussianEdgeMaskFilter.cpp105 SkScalar cross1 = ptInConeSpace.cross(cornerTop); in compute_rrect_normalized_dist() local
107 bool inCone = cross1 > 0.0f && cross2 > 0.0f; in compute_rrect_normalized_dist()
/external/skia/src/effects/
DSkRRectsGaussianEdgeMaskFilter.cpp105 SkScalar cross1 = ptInConeSpace.cross(cornerTop); in compute_rrect_normalized_dist() local
107 bool inCone = cross1 > 0.0f && cross2 > 0.0f; in compute_rrect_normalized_dist()