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/external/swiftshader/src/Shader/
DPixelPipeline.cpp70 Vector4s dPairing; // Destination for first pairing instruction in applyShader() local
240 if(dst.mask & 0x1) dPairing.x = d.x; in applyShader()
241 if(dst.mask & 0x2) dPairing.y = d.y; in applyShader()
242 if(dst.mask & 0x4) dPairing.z = d.z; in applyShader()
243 if(dst.mask & 0x8) dPairing.w = d.w; in applyShader()
250 writeDestination(dPairing, dst); in applyShader()