Searched refs:depthMax (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | pack.c | 785 GLenum dstType, GLvoid *dest, GLuint depthMax, in _mesa_unpack_depth_span() argument 810 && depthMax == 0xffffffff) { in _mesa_unpack_depth_span() 821 && depthMax == 0xffffff) { in _mesa_unpack_depth_span() 875 depthMax == 0xffffff && in _mesa_unpack_depth_span() 970 if (depthMax <= 0xffffff) { in _mesa_unpack_depth_span() 973 zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); in _mesa_unpack_depth_span() 979 GLdouble z = depthValues[i] * (GLdouble) depthMax; in _mesa_unpack_depth_span() 990 assert(depthMax <= 0xffff); in _mesa_unpack_depth_span() 992 zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); in _mesa_unpack_depth_span()
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D | pack.h | 64 GLenum dstType, GLvoid *dest, GLuint depthMax,
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 200 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in scale_and_bias_z() local 203 if (depthMax <= 0xffffff && in scale_and_bias_z() 219 z[i] = depthMax; in scale_and_bias_z()
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D | s_drawpix.c | 369 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in draw_depth_pixels() local 391 GL_UNSIGNED_INT, span.array->z, depthMax, in draw_depth_pixels()
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D | s_span.c | 70 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; in _swrast_span_default_attribs() local 72 span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); in _swrast_span_default_attribs() 74 GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax; in _swrast_span_default_attribs() 75 tmpf = MIN2(tmpf, depthMax); in _swrast_span_default_attribs()
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/external/mesa3d/src/mesa/math/ |
D | m_matrix.h | 126 const float translate[3], double depthMax );
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D | m_matrix.c | 1115 const float translate[3], double depthMax) in _math_matrix_viewport() argument 1121 m->m[MAT_SZ] = depthMax*scale[2]; in _math_matrix_viewport() 1122 m->m[MAT_TZ] = depthMax*translate[2]; in _math_matrix_viewport()
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