/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 38 depthStencil = 0; in Device() 170 if(depthStencil) in ~Device() 172 depthStencil->release(); in ~Device() 173 depthStencil = 0; in ~Device() 222 if(!depthStencil) in clearDepth() 228 sw::Rect clearRect = depthStencil->getRect(); in clearDepth() 235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepth() 240 if(!depthStencil) in clearStencil() 245 sw::Rect clearRect = depthStencil->getRect(); in clearStencil() 252 …depthStencil->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect… in clearStencil() [all …]
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D | Renderbuffer.cpp | 387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() argument 389 if(depthStencil) in DepthStencilbuffer() 391 depthStencil->addRef(); in DepthStencilbuffer() 393 mWidth = depthStencil->getWidth(); in DepthStencilbuffer() 394 mHeight = depthStencil->getHeight(); in DepthStencilbuffer() 395 internalFormat = depthStencil->getInternalFormat(); in DepthStencilbuffer() 397 mSamples = depthStencil->getMultiSampleDepth() & ~1; in DepthStencilbuffer() 445 Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() argument 447 if(depthStencil) in Depthbuffer() 469 Stencilbuffer::Stencilbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() argument [all …]
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D | Renderbuffer.h | 190 explicit DepthStencilbuffer(Image *depthStencil); 204 explicit Depthbuffer(Image *depthStencil); 213 explicit Stencilbuffer(Image *depthStencil);
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D | Framebuffer.cpp | 402 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer() argument 406 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer()
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D | Framebuffer.h | 88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Device.hpp | 102 Image *depthStencil; member in gl::Device
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Renderbuffer.cpp | 351 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() argument 353 if(depthStencil) in DepthStencilbuffer() 355 depthStencil->addRef(); in DepthStencilbuffer() 357 mWidth = depthStencil->getWidth(); in DepthStencilbuffer() 358 mHeight = depthStencil->getHeight(); in DepthStencilbuffer() 359 format = depthStencil->getFormat(); in DepthStencilbuffer() 360 mSamples = depthStencil->getDepth() & ~1; in DepthStencilbuffer() 429 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() argument 441 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() argument
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D | Renderbuffer.h | 168 explicit DepthStencilbuffer(egl::Image *depthStencil); 184 explicit Depthbuffer(egl::Image *depthStencil); 193 explicit Stencilbuffer(egl::Image *depthStencil);
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D | Framebuffer.cpp | 446 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer() argument 450 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer()
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D | Framebuffer.h | 89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Device.cpp | 360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect() local 370 if(depthStencil) // Copy entirely, internally // FIXME: Check in stretchRect()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.cpp | 55 depthStencil = nullptr; in Surface() 81 ASSERT(!backBuffer && !depthStencil); in initialize() 111 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize() 115 …depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->… in initialize() 118 if(!depthStencil) in initialize() 131 if(depthStencil) in deleteResources() 133 depthStencil->release(); in deleteResources() 134 depthStencil = nullptr; in deleteResources() 162 if(depthStencil) in getDepthStencil() 164 depthStencil->addRef(); in getDepthStencil() [all …]
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D | Surface.hpp | 76 Image *depthStencil; member in egl::Surface
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 562 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() argument 564 if(depthStencil) in DepthStencilbuffer() 566 depthStencil->addRef(); in DepthStencilbuffer() 568 mWidth = depthStencil->getWidth(); in DepthStencilbuffer() 569 mHeight = depthStencil->getHeight(); in DepthStencilbuffer() 570 format = depthStencil->getFormat(); in DepthStencilbuffer() 571 mSamples = depthStencil->getDepth() & ~1; in DepthStencilbuffer() 640 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() argument 652 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() argument
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D | Renderbuffer.h | 262 explicit DepthStencilbuffer(egl::Image *depthStencil); 278 explicit Depthbuffer(egl::Image *depthStencil); 287 explicit Stencilbuffer(egl::Image *depthStencil);
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D | Framebuffer.h | 117 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 61 depthStencil = 0; in Direct3DDevice8() 180 if(depthStencil) in ~Direct3DDevice8() 182 depthStencil->unbind(); in ~Direct3DDevice8() 183 depthStencil = 0; in ~Direct3DDevice8() 327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear() 335 depthStencil->GetDesc(&description); in Clear() 392 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in Clear() 397 …depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect… in Clear() 1284 *depthStencilSurface = depthStencil; in GetDepthStencilSurface() 1286 if(depthStencil) in GetDepthStencilSurface() [all …]
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkTypeUtil.hpp | 77 v.depthStencil.depth = depth; in makeClearValueDepthStencil() 78 v.depthStencil.stencil = stencil; in makeClearValueDepthStencil()
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 710 …TextureLevel depthStencil (TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8… in runCase() local 721 clearDepth (depthStencil.getAccess(), 0.0f); in runCase() 722 clearStencil (depthStencil.getAccess(), 0); in runCase() 772 …cess dsAccess = rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess()); in runCase() 800 TextureLevel resolvedDepthStencil (depthStencil.getFormat(), width, height); // For debugging in runCase() 803 const ConstPixelBufferAccess dsAccess = depthStencil.getAccess(); in runCase() 813 …tAccess(), rr::MultisampleConstPixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess())); in runCase()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineClearUtil.cpp | 100 clearValue.depthStencil.stencil = dsValue.stencil; in defaultClearValue() 101 clearValue.depthStencil.depth = dsValue.depth; in defaultClearValue()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 67 depthStencil = 0; in Direct3DDevice9() 198 if(depthStencil) in ~Direct3DDevice9() 200 depthStencil->unbind(); in ~Direct3DDevice9() 201 depthStencil = 0; in ~Direct3DDevice9() 351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear() 359 depthStencil->GetDesc(&description); in Clear() 438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in Clear() 443 …depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect… in Clear() 1439 *depthStencilSurface = depthStencil; in GetDepthStencilSurface() 1441 if(depthStencil) in GetDepthStencilSurface() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemAttachmentLoadTests.cpp | 221 …<< tcu::TestLog::Message << "Depth clear value: " << m_clearValue.depthStencil.depth << tcu::TestL… in iterate() 222 …<< tcu::TestLog::Message << "Stencil clear value: " << m_clearValue.depthStencil.stencil << tcu::T… in iterate()
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D | vktProtectedMemAttachmentClearTests.cpp | 293 …<< tcu::TestLog::Message << "Depth clear value: " << m_clearValue.depthStencil.depth << tcu::TestL… in iterate() 294 …<< tcu::TestLog::Message << "Stencil clear value: " << m_clearValue.depthStencil.stencil << tcu::T… in iterate()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_blit.c | 55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local 265 if (mask & depthStencil) { in st_BlitFramebuffer()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiImageClearingTests.cpp | 1036 depthValue = m_params.clearValue[0].depthStencil.depth; in verifyResultImage() 1040 depthValue = m_params.initValue.depthStencil.depth; in verifyResultImage() 1065 stencilValue = m_params.clearValue[0].depthStencil.stencil; in verifyResultImage() 1069 stencilValue = m_params.initValue.depthStencil.stencil; in verifyResultImage() 1239 …_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &m_params.clearValue[0].depthStencil, 1, &subresourc… in iterate()
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