Home
last modified time | relevance | path

Searched refs:depthValue (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcPolygonOffsetClampTests.cpp362 GLfloat depthValue = 0.0f; in test() local
377 depthValue = readDepthValue(gl, readDepthProgramId); in test()
420 result = result && verify(i, depthValue, depthValueOffset, depthValueOffsetClamp); in test()
451 GLfloat depthValue = 0.0f; in readDepthValue() local
455 gl.readPixels(0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depthValue); in readDepthValue()
489 depthValue = (GLfloat)(pixels[0] + pixels[1] * 256) / 0xFFFF; in readDepthValue()
496 return depthValue; in readDepthValue()
/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp166 …const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx, float depthValue) in writeFragmentDepth() argument
170 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue; in writeFragmentDepth()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiImageClearingTests.cpp1030 float depthValue; in verifyResultImage() local
1036 depthValue = m_params.clearValue[0].depthStencil.depth; in verifyResultImage()
1040 depthValue = m_params.initValue.depthStencil.depth; in verifyResultImage()
1045 if (!comparePixelToDepthClearValue(image->getLevel(0), x, y, depthValue, message)) in verifyResultImage()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c3484 GLfloat depthValue; in cleartexsubimage_depth_stencil() local
3513 memcpy(&depthValue, depthStencilValue, sizeof depthValue); in cleartexsubimage_depth_stencil()
3516 depthValue = 0.0f; in cleartexsubimage_depth_stencil()
3521 _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue); in cleartexsubimage_depth_stencil()
3523 _mesa_ClearBufferfv(GL_DEPTH, 0, &depthValue); in cleartexsubimage_depth_stencil()