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27 
28 #include "util/u_bitcast.h"
29 
TAG(do_cliptest)30 static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
31                                  struct draw_vertex_info *info,
32                                  const struct draw_prim_info *prim_info )
33 {
34    struct vertex_header *out = info->verts;
35    /* const */ float (*plane)[4] = pvs->draw->plane;
36    const unsigned pos = draw_current_shader_position_output(pvs->draw);
37    const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
38    unsigned cd[2];
39    const unsigned ef = pvs->draw->vs.edgeflag_output;
40    unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
41    unsigned flags = (FLAGS);
42    unsigned need_pipeline = 0;
43    unsigned j;
44    unsigned i;
45    bool have_cd = false;
46    unsigned viewport_index_output =
47       draw_current_shader_viewport_index_output(pvs->draw);
48    int viewport_index =
49       draw_current_shader_uses_viewport_index(pvs->draw) ?
50       u_bitcast_f2u(out->data[viewport_index_output][0]): 0;
51    int num_written_clipdistance =
52       draw_current_shader_num_written_clipdistances(pvs->draw);
53 
54    cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0);
55    cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1);
56 
57    if (cd[0] != pos || cd[1] != pos)
58       have_cd = true;
59 
60    /* If clipdistance semantic has been written by the shader
61     * that means we're expected to do 'user plane clipping' */
62    if (num_written_clipdistance && !(flags & DO_CLIP_USER)) {
63       flags |= DO_CLIP_USER;
64       ucp_enable = (1 << num_written_clipdistance) - 1;
65    }
66 
67    assert(pos != -1);
68    for (j = 0; j < info->count; j++) {
69       float *position = out->data[pos];
70       unsigned mask = 0x0;
71       float *scale = pvs->draw->viewports[0].scale;
72       float *trans = pvs->draw->viewports[0].translate;
73       if (draw_current_shader_uses_viewport_index(pvs->draw)) {
74          unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim);
75          /* only change the viewport_index for the leading vertex */
76          if (!(j % verts_per_prim)) {
77             viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
78             viewport_index = draw_clamp_viewport_idx(viewport_index);
79          }
80          scale = pvs->draw->viewports[viewport_index].scale;
81          trans = pvs->draw->viewports[viewport_index].translate;
82       }
83 
84       initialize_vertex_header(out);
85 
86       if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
87                    DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
88          float *clipvertex = position;
89 
90          if ((flags & DO_CLIP_USER) && cv != pos) {
91             assert(cv != -1);
92             clipvertex = out->data[cv];
93          }
94 
95          for (i = 0; i < 4; i++) {
96             out->clip_pos[i] = position[i];
97          }
98 
99          /* Be careful with NaNs. Comparisons must be true for them. */
100          /* Do the hardwired planes first:
101           */
102          if (flags & DO_CLIP_XY_GUARD_BAND) {
103             if (!(-0.50 * position[0] + position[3] >= 0)) mask |= (1<<0);
104             if (!( 0.50 * position[0] + position[3] >= 0)) mask |= (1<<1);
105             if (!(-0.50 * position[1] + position[3] >= 0)) mask |= (1<<2);
106             if (!( 0.50 * position[1] + position[3] >= 0)) mask |= (1<<3);
107          }
108          else if (flags & DO_CLIP_XY) {
109             if (!(-position[0] + position[3] >= 0)) mask |= (1<<0);
110             if (!( position[0] + position[3] >= 0)) mask |= (1<<1);
111             if (!(-position[1] + position[3] >= 0)) mask |= (1<<2);
112             if (!( position[1] + position[3] >= 0)) mask |= (1<<3);
113          }
114 
115          /* Clip Z planes according to full cube, half cube or none.
116           */
117          if (flags & DO_CLIP_FULL_Z) {
118             if (!( position[2] + position[3] >= 0)) mask |= (1<<4);
119             if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
120          }
121          else if (flags & DO_CLIP_HALF_Z) {
122             if (!( position[2]               >= 0)) mask |= (1<<4);
123             if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
124          }
125 
126          if (flags & DO_CLIP_USER) {
127             unsigned ucp_mask = ucp_enable;
128 
129             while (ucp_mask) {
130                unsigned plane_idx = ffs(ucp_mask)-1;
131                ucp_mask &= ~(1 << plane_idx);
132                plane_idx += 6;
133 
134                /*
135                 * for user clipping check if we have a clip distance output
136                 * and the shader has written to it, otherwise use clipvertex
137                 * to decide when the plane is clipping.
138                 */
139                if (have_cd && num_written_clipdistance) {
140                   float clipdist;
141                   i = plane_idx - 6;
142                   /* first four clip distance in first vector etc. */
143                   if (i < 4)
144                      clipdist = out->data[cd[0]][i];
145                   else
146                      clipdist = out->data[cd[1]][i-4];
147                   if (clipdist < 0 || util_is_inf_or_nan(clipdist))
148                      mask |= 1 << plane_idx;
149                } else {
150                   if (!(dot4(clipvertex, plane[plane_idx]) >= 0))
151                      mask |= 1 << plane_idx;
152                }
153             }
154          }
155 
156          out->clipmask = mask;
157          need_pipeline |= out->clipmask;
158       }
159 
160       /*
161        * Transform the vertex position from clip coords to window coords,
162        * if the vertex is unclipped.
163        */
164       if ((flags & DO_VIEWPORT) && mask == 0)
165       {
166 	 /* divide by w */
167 	 float w = 1.0f / position[3];
168 
169 	 /* Viewport mapping */
170 	 position[0] = position[0] * w * scale[0] + trans[0];
171 	 position[1] = position[1] * w * scale[1] + trans[1];
172 	 position[2] = position[2] * w * scale[2] + trans[2];
173 	 position[3] = w;
174       }
175 #ifdef DEBUG
176       /* For debug builds, set the clipped vertex's window coordinate
177        * to NaN to help catch potential errors later.
178        */
179       else {
180          float zero = 0.0f;
181          position[0] =
182          position[1] =
183          position[2] =
184          position[3] = zero / zero; /* MSVC doesn't accept 0.0 / 0.0 */
185       }
186 #endif
187 
188       if ((flags & DO_EDGEFLAG) && ef) {
189          const float *edgeflag = out->data[ef];
190          out->edgeflag = !(edgeflag[0] != 1.0f);
191          need_pipeline |= !out->edgeflag;
192       }
193 
194       out = (struct vertex_header *)( (char *)out + info->stride );
195    }
196    return need_pipeline != 0;
197 }
198 
199 
200 #undef FLAGS
201 #undef TAG
202