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Searched refs:do_depth (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c567 bool do_depth) in setup_glsl_blit_framebuffer() argument
588 _mesa_meta_setup_blit_shader(ctx, target, do_depth, in setup_glsl_blit_framebuffer()
589 do_depth ? &blit->shaders_with_depth in setup_glsl_blit_framebuffer()
607 GLboolean glsl_version, GLboolean do_depth) in blitframebuffer_texture() argument
609 int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; in blitframebuffer_texture()
666 if (do_depth) { in blitframebuffer_texture()
703 do_depth); in blitframebuffer_texture()
809 _mesa_ColorMask(!do_depth, !do_depth, !do_depth, !do_depth); in blitframebuffer_texture()
810 _mesa_set_enable(ctx, GL_DEPTH_TEST, do_depth); in blitframebuffer_texture()
811 _mesa_DepthMask(do_depth); in blitframebuffer_texture()
Dmeta.h641 bool do_depth,
Dmeta.c210 bool do_depth, in _mesa_meta_setup_blit_shader() argument
263 do_depth ? " gl_FragDepth = gl_FragColor.x;\n" : ""); in _mesa_meta_setup_blit_shader()
/external/mesa3d/src/gallium/drivers/ilo/shader/
Dilo_shader_gs.c795 int num_vertices_in_prim = 0, if_depth = 0, do_depth = 0; in get_num_prims_static() local
808 do_depth++; in get_num_prims_static()
811 do_depth--; in get_num_prims_static()
814 if (if_depth || do_depth) { in get_num_prims_static()
826 if (if_depth || do_depth) { in get_num_prims_static()