Searched refs:do_depth (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 567 bool do_depth) in setup_glsl_blit_framebuffer() argument 588 _mesa_meta_setup_blit_shader(ctx, target, do_depth, in setup_glsl_blit_framebuffer() 589 do_depth ? &blit->shaders_with_depth in setup_glsl_blit_framebuffer() 607 GLboolean glsl_version, GLboolean do_depth) in blitframebuffer_texture() argument 609 int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; in blitframebuffer_texture() 666 if (do_depth) { in blitframebuffer_texture() 703 do_depth); in blitframebuffer_texture() 809 _mesa_ColorMask(!do_depth, !do_depth, !do_depth, !do_depth); in blitframebuffer_texture() 810 _mesa_set_enable(ctx, GL_DEPTH_TEST, do_depth); in blitframebuffer_texture() 811 _mesa_DepthMask(do_depth); in blitframebuffer_texture()
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D | meta.h | 641 bool do_depth,
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D | meta.c | 210 bool do_depth, in _mesa_meta_setup_blit_shader() argument 263 do_depth ? " gl_FragDepth = gl_FragColor.x;\n" : ""); in _mesa_meta_setup_blit_shader()
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/external/mesa3d/src/gallium/drivers/ilo/shader/ |
D | ilo_shader_gs.c | 795 int num_vertices_in_prim = 0, if_depth = 0, do_depth = 0; in get_num_prims_static() local 808 do_depth++; in get_num_prims_static() 811 do_depth--; in get_num_prims_static() 814 if (if_depth || do_depth) { in get_num_prims_static() 826 if (if_depth || do_depth) { in get_num_prims_static()
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