Searched refs:extra_shader_outputs (Results 1 – 4 of 4) sorted by relevance
557 n = draw->extra_shader_outputs.num; in draw_alloc_extra_vertex_attrib()559 assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name)); in draw_alloc_extra_vertex_attrib()561 draw->extra_shader_outputs.semantic_name[n] = semantic_name; in draw_alloc_extra_vertex_attrib()562 draw->extra_shader_outputs.semantic_index[n] = semantic_index; in draw_alloc_extra_vertex_attrib()563 draw->extra_shader_outputs.slot[n] = num_outputs + n; in draw_alloc_extra_vertex_attrib()564 draw->extra_shader_outputs.num++; in draw_alloc_extra_vertex_attrib()566 return draw->extra_shader_outputs.slot[n]; in draw_alloc_extra_vertex_attrib()577 draw->extra_shader_outputs.num = 0; in draw_remove_extra_vertex_attribs()649 for (i = 0; i < draw->extra_shader_outputs.num; i++) { in draw_find_shader_output()650 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name && in draw_find_shader_output()[all …]
245 for (j = 0; j < draw->extra_shader_outputs.num; j++) { in flatshade_init_state()248 draw->extra_shader_outputs.semantic_name[j], in flatshade_init_state()249 draw->extra_shader_outputs.semantic_index[j]); in flatshade_init_state()
890 for (j = 0; j < draw->extra_shader_outputs.num; j++) { in clip_init_state()893 draw->extra_shader_outputs.semantic_name[j], in clip_init_state()894 draw->extra_shader_outputs.semantic_index[j]); in clip_init_state()
321 } extra_shader_outputs; member