Searched refs:fragment_shader_saved (Results 1 – 1 of 1) sorted by relevance
108 void *fragment_shader, *fragment_shader_saved; member656 assert(!ctx->fragment_shader_saved); in cso_save_fragment_shader()657 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader()663 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader()664 ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved); in cso_restore_fragment_shader()665 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()667 ctx->fragment_shader_saved = NULL; in cso_restore_fragment_shader()