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Searched refs:fragment_shader_source (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp901 const std::string& fragment_shader_source, in execute_positive_test() argument
912 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
979 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source); in execute_positive_test()
1025 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test() argument
1038 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1206 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source); in execute_positive_test()
3751 const std::string& fragment_shader_source = in execute_draw_test() local
3766 this->execute_positive_test(vertex_shader_source, fragment_shader_source, false, false); in execute_draw_test()
3774 geometry_shader_source, fragment_shader_source, compute_shader_source, false, in execute_draw_test()
3785 const std::string& fragment_shader_source = in execute_draw_test() local
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Des31cArrayOfArraysTests.hpp284 const std::string& fragment_shader_source,
291 const std::string& fragment_shader_source,
/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.hpp390 glw::GLchar const* const fragment_shader_source);
Dgl3cTextureSizePromotion.cpp1373 glw::GLchar const* const fragment_shader_source) in buildProgram() argument
1382 …} shader[] = { { vertex_shader_source, GL_VERTEX_SHADER, 0 }, { fragment_shader_source, GL_FRAGMEN… in buildProgram()
Dgl3cTransformFeedbackTests.hpp1298 … glw::GLchar const* const vertex_shader_source, glw::GLchar const* const fragment_shader_source,
Dgl3cTransformFeedbackTests.cpp6731 …glw::GLchar const* const fragment_shader_source, glw::GLchar const* const* const transform_feedbac… in buildProgram() argument
6746 { fragment_shader_source, GL_FRAGMENT_SHADER, 0 } }; in buildProgram()
/external/drm_hwcomposer/
Dglworker.cpp253 const GLchar *fragment_shader_source = fragment_shader_string.c_str(); in GenerateProgram() local
255 GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log); in GenerateProgram()