Searched refs:fs_post_depth_coverage (Results 1 – 3 of 3) sorted by relevance
642 state->fs_post_depth_coverage = true; in merge_into_in_qualifier()646 if (state->fs_inner_coverage && state->fs_post_depth_coverage) { in merge_into_in_qualifier()
795 bool fs_post_depth_coverage; member
297 this->fs_post_depth_coverage = false; in _mesa_glsl_parse_state()1698 assert(!state->fs_post_depth_coverage); in set_shader_inout_layout()1820 shader->info.PostDepthCoverage = state->fs_post_depth_coverage; in set_shader_inout_layout()