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Searched refs:fs_post_depth_coverage (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dast_type.cpp642 state->fs_post_depth_coverage = true; in merge_into_in_qualifier()
646 if (state->fs_inner_coverage && state->fs_post_depth_coverage) { in merge_into_in_qualifier()
Dglsl_parser_extras.h795 bool fs_post_depth_coverage; member
Dglsl_parser_extras.cpp297 this->fs_post_depth_coverage = false; in _mesa_glsl_parse_state()
1698 assert(!state->fs_post_depth_coverage); in set_shader_inout_layout()
1820 shader->info.PostDepthCoverage = state->fs_post_depth_coverage; in set_shader_inout_layout()