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/external/python/cpython2/Demo/turtle/
Dtdemo_nim.py54 def __init__(self, game): argument
55 self.game = game
58 if self.game.state not in [Nim.CREATED, Nim.OVER]:
63 self.game.view.setup()
64 self.game.state = Nim.RUNNING
69 self.game.view.notify_move(row, col, maxspalte, self.player)
71 self.game.state = Nim.OVER
73 self.game.view.notify_over()
90 def __init__(self, row, col, game): argument
94 self.game = game
[all …]
/external/python/cpython3/Lib/turtledemo/
Dnim.py54 def __init__(self, game): argument
55 self.game = game
58 if self.game.state not in [Nim.CREATED, Nim.OVER]:
63 self.game.view.setup()
64 self.game.state = Nim.RUNNING
69 self.game.view.notify_move(row, col, maxspalte, self.player)
71 self.game.state = Nim.OVER
73 self.game.view.notify_over()
90 def __init__(self, row, col, game): argument
94 self.game = game
[all …]
/external/vulkan-validation-layers/demos/smoke/
DMain.cpp40 Game *game = create_game(argc, argv); in main() local
42 ShellXcb shell(*game); in main()
45 delete game; in main()
55 Game *game = create_game(argc, argv); in main() local
57 ShellWayland shell(*game); in main()
60 delete game; in main()
71 Game *game = create_game(ShellAndroid::get_args(*app)); in android_main() local
74 ShellAndroid shell(*app, *game); in android_main()
77 __android_log_print(ANDROID_LOG_ERROR, game->settings().name.c_str(), "%s", e.what()); in android_main()
80 delete game; in android_main()
[all …]
DShellWin32.cpp53 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr) { in ShellWin32() argument
54 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellWin32()
DShellAndroid.cpp104 ShellAndroid::ShellAndroid(android_app &app, Game &game) : Shell(game), app_(app) { in ShellAndroid() argument
105 if (game.settings().validate) { in ShellAndroid()
DShellXcb.cpp75 ShellXcb::ShellXcb(Game &game) : Shell(game) { in ShellXcb() argument
76 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellXcb()
DGame.h29 Game(const Game &game) = delete;
30 Game &operator=(const Game &game) = delete;
DShellWayland.cpp189 ShellWayland::ShellWayland(Game &game) : Shell(game) { in ShellWayland() argument
190 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellWayland()
DShellXcb.h25 ShellXcb(Game &game);
DShellWin32.h25 ShellWin32(Game &game);
DShellAndroid.h27 ShellAndroid(android_app &app, Game &game);
DShell.cpp27 Shell::Shell(Game &game) in Shell() argument
28 …: game_(game), settings_(game.settings()), ctx_(), game_tick_(1.0f / settings_.ticks_per_second), … in Shell()
DShell.h81 Shell(Game &game);
DShellWayland.h24 ShellWayland(Game &game);
/external/replicaisland/
DREADME.TXT2 A side scrolling video game for Android.
10 … dangerous mission to find a mysterious power source. This is a complete game: all art, dialog, l…
14 …indow, and main game. Most of the code in this project is related to src/com/replicaisland/AndouK…
16 The game loop itself is structured as follows:
18 …ouKun.java spins up the game, handles input events, deals with pausing and resuming, and also mana…
20 …etween AndouKun.java and the game loop itself. This class bootstraps the game, passes events thro…
22 …d.java is the actual game loop. It's main utility is to manage the main loop (MainLoop.java), whi…
24game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled…
26 …ring step. Rendering does not occur in the game thread. Instead, render commands are queued up b…
36 res/xml/leveltree.xml: This file describes the non-linear level progression through the game. It i…
[all …]
/external/python/cpython2/Demo/tkinter/guido/
Dsolitaire.py264 def __init__(self, x, y, game=None): argument
275 self.game = game
277 self.group = Group(self.game.canvas)
354 tags = self.game.canvas.gettags('current')
403 bottom = Rectangle(self.game.canvas,
412 self.add(Card(suit, value, self.game.canvas))
422 opendeck = self.game.opendeck
432 self.game.opendeck.add(card)
454 stack = self.game.closeststack(card)
461 self.game.wincheck()
[all …]
/external/python/cpython2/Demo/tkinter/matt/
Dpong-demo-1.py52 game = Pong() variable
54 game.mainloop()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer() argument
66 mGame = game; in GameRenderer()
/external/python/cpython2/Demo/curses/
DREADME24 life.py -- Simple game of Life
/external/python/cpython3/Tools/demo/
DREADME7 life.py Curses programming: Simple game-of-life.
/external/flatbuffers/docs/source/
DFlatBuffers.md8 It was originally created at Google for game development and other
88 - [Cocos2d-x](http://www.cocos2d-x.org/), the #1 open source mobile game
90 … [game data](http://www.cocos2d-x.org/reference/native-cpp/V3.5/d7/d2d/namespaceflatbuffers.html).
/external/tensorflow/tensorflow/docs_src/tutorials/
Drecurrent_quickdraw.md5 [Quick, Draw!] is a game where a player is challenged to draw a number of
407 accuracy is sufficient to build the quickdraw game because of the game dynamics
408 the user will be able to adjust their drawing until it is ready. Also, the game
/external/flatbuffers/CMake/
DPackageDebian.cmake10 …th support for Java, C# and Go. It was created at Google specifically for game development and oth…
/external/selinux/python/sepolicy/sepolicy/help/
Dlockdown_ptrace.txt6 …xamine the memory of any other process run by them. Meaning the computer game you are running on …
/external/libopus/
DREADME6 Voice over IP, videoconferencing, in-game chat, and even remote live music
11 for non-realtime stored-file applications such as music distribution, game

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