Searched refs:getGLTextureInfo (Results 1 – 14 of 14) sorted by relevance
181 if (const GrGLTextureInfo* genTexInfo = genBackendTex.getGLTextureInfo()) { in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()182 const GrGLTextureInfo* origTexInfo = backendTex.getGLTextureInfo(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
98 const GrGLTextureInfo* texInfo = backendTexture1.getGLTextureInfo(); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
1130 return texture.getGLTextureInfo()->fID; in GetIdForBackendTexture()
183 if (const GrGLTextureInfo* genTexInfo = genBackendTex.getGLTextureInfo()) { in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()184 const GrGLTextureInfo* origTexInfo = backendTex.getGLTextureInfo(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
1041 return texture.getGLTextureInfo()->fID; in GetIdForBackendTexture()
69 const GrGLTextureInfo* getGLTextureInfo() const;
85 const GrGLTextureInfo* GrBackendTexture::getGLTextureInfo() const { in getGLTextureInfo() function in GrBackendTexture
132 const GrGLTextureInfo* getGLTextureInfo() const;
134 const GrGLTextureInfo* GrBackendTexture::getGLTextureInfo() const { in getGLTextureInfo() function in GrBackendTexture
506 const GrGLTextureInfo* info = backendTex.getGLTextureInfo(); in check_backend_texture()630 const GrGLTextureInfo* info = tex.getGLTextureInfo(); in onWrapBackendTextureAsRenderTarget()4424 const GrGLTextureInfo* info = tex.getGLTextureInfo(); in isTestingOnlyBackendTexture()4438 const GrGLTextureInfo* info = tex->getGLTextureInfo(); in deleteTestingOnlyBackendTexture()
2565 const GrGLTextureInfo* texInfo = tex.getGLTextureInfo(); in validateBackendTexture()
506 const GrGLTextureInfo* info = backendTex.getGLTextureInfo(); in check_backend_texture()629 const GrGLTextureInfo* info = tex.getGLTextureInfo(); in onWrapBackendTextureAsRenderTarget()4475 const GrGLTextureInfo* info = tex.getGLTextureInfo(); in isTestingOnlyBackendTexture()4489 const GrGLTextureInfo* info = tex->getGLTextureInfo(); in deleteTestingOnlyBackendTexture()
2567 const GrGLTextureInfo* texInfo = tex.getGLTextureInfo(); in validateBackendTexture()