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/external/deqp/external/vulkancts/mustpass/1.1.0/src/
Dexcluded-tests.txt2 dEQP-VK.glsl.builtin.precision.clamp.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.cos.mediump_*
4 dEQP-VK.glsl.builtin.precision.div.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.max.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.min.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.mod.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4
9 dEQP-VK.glsl.builtin.precision.sin.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.tan.mediump_compute.*
13 dEQP-VK.glsl.texture_functions.texturegrad.isamplercube_fragment
[all …]
Dwaivers.txt13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_…
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_rep…
[all …]
Dtest-issues.txt2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.*
8 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar
9 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar
10 dEQP-VK.glsl.builtin.precision.acos.mediump_compute.*
11 dEQP-VK.glsl.builtin.precision.atan.mediump_compute.*
[all …]
/external/mesa3d/src/compiler/
DMakefile.sources14 glsl/ast.h \
15 glsl/ast_array_index.cpp \
16 glsl/ast_expr.cpp \
17 glsl/ast_function.cpp \
18 glsl/ast_to_hir.cpp \
19 glsl/ast_type.cpp \
20 glsl/blob.c \
21 glsl/blob.h \
22 glsl/builtin_functions.cpp \
23 glsl/builtin_types.cpp \
[all …]
DMakefile.glsl.am24 EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
25 glsl/TODO glsl/glcpp/README \
26 glsl/glsl_lexer.ll \
27 glsl/glsl_parser.yy \
28 glsl/ir_expression_operation.py \
29 glsl/glcpp/glcpp-lex.l \
30 glsl/glcpp/glcpp-parse.y \
31 SConscript.glsl
33 TESTS += glsl/glcpp/tests/glcpp-test \
34 glsl/glcpp/tests/glcpp-test-cr-lf \
[all …]
DAndroid.glsl.gen.mk36 $(intermediates)/glsl \
37 $(intermediates)/glsl/glcpp \
38 $(LOCAL_PATH)/glsl \
39 $(LOCAL_PATH)/glsl/glcpp \
46 $(intermediates)/glsl \
50 glsl/ir_expression_operation.h \
51 glsl/ir_expression_operation_constant.h \
52 glsl/ir_expression_operation_strings.h)
80 $(intermediates)/glsl/glsl_lexer.cpp: $(LOCAL_PATH)/glsl/glsl_lexer.ll
83 $(intermediates)/glsl/glsl_parser.cpp: $(LOCAL_PATH)/glsl/glsl_parser.yy
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DSConscript.glsl18 '#src/compiler/glsl',
19 '#src/compiler/glsl/glcpp',
26 env.Prepend(CPPPATH = [Dir('.').abspath, Dir('glsl').abspath])
38 '--defines=%s' % File('glsl/glsl_parser.h').abspath,
46 glcpp_lexer = glcpp_env.CFile('glsl/glcpp/glcpp-lex.c', 'glsl/glcpp/glcpp-lex.l')
47 glcpp_parser = glcpp_env.CFile('glsl/glcpp/glcpp-parse.c', 'glsl/glcpp/glcpp-parse.y')
48 glsl_lexer = glsl_env.CXXFile('glsl/glsl_lexer.cpp', 'glsl/glsl_lexer.ll')
49 glsl_parser = glsl_env.CXXFile('glsl/glsl_parser.cpp', 'glsl/glsl_parser.yy')
72 env.Command('glsl/imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
73 env.Command('glsl/extensions_table.c', '#src/mesa/main/extensions_table.c', Copy('$TARGET', '$SOURC…
[all …]
DMakefile.am31 -I$(top_builddir)/src/compiler/glsl\
32 -I$(top_srcdir)/src/compiler/glsl\
33 -I$(top_srcdir)/src/compiler/glsl/glcpp\
62 include Makefile.glsl.am
/external/deqp/android/cts/master/src/
Dvk-excluded-tests.txt2 dEQP-VK.glsl.builtin.precision.clamp.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.cos.mediump_*
4 dEQP-VK.glsl.builtin.precision.div.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.max.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.min.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.mod.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4
9 dEQP-VK.glsl.builtin.precision.sin.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.tan.mediump_compute.*
23 dEQP-VK.glsl.texture_functions.texturegrad.isamplercube_fragment
[all …]
Dvk-waivers.txt13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_…
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_rep…
[all …]
Dvk-test-issues.txt2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.atan2.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.*
9 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar
10 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar
11 dEQP-VK.glsl.builtin.precision.acos.mediump_compute.*
[all …]
/external/deqp/android/cts/nyc/
Dvk-master.txt66506 dEQP-VK.glsl.arrays.constructor.float3_vertex
66507 dEQP-VK.glsl.arrays.constructor.float3_fragment
66508 dEQP-VK.glsl.arrays.constructor.float4_vertex
66509 dEQP-VK.glsl.arrays.constructor.float4_fragment
66510 dEQP-VK.glsl.arrays.constructor.int3_vertex
66511 dEQP-VK.glsl.arrays.constructor.int3_fragment
66512 dEQP-VK.glsl.arrays.constructor.int4_vertex
66513 dEQP-VK.glsl.arrays.constructor.int4_fragment
66514 dEQP-VK.glsl.arrays.constructor.bool3_vertex
66515 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/deqp/android/cts/nyc/src/
Dvk-master.txt64034 dEQP-VK.glsl.arrays.constructor.float3_vertex
64035 dEQP-VK.glsl.arrays.constructor.float3_fragment
64036 dEQP-VK.glsl.arrays.constructor.float4_vertex
64037 dEQP-VK.glsl.arrays.constructor.float4_fragment
64038 dEQP-VK.glsl.arrays.constructor.int3_vertex
64039 dEQP-VK.glsl.arrays.constructor.int3_fragment
64040 dEQP-VK.glsl.arrays.constructor.int4_vertex
64041 dEQP-VK.glsl.arrays.constructor.int4_fragment
64042 dEQP-VK.glsl.arrays.constructor.bool3_vertex
64043 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/deqp/external/vulkancts/mustpass/1.0.0/
Dvk-default.txt65947 dEQP-VK.glsl.arrays.constructor.float3_vertex
65948 dEQP-VK.glsl.arrays.constructor.float3_fragment
65949 dEQP-VK.glsl.arrays.constructor.float4_vertex
65950 dEQP-VK.glsl.arrays.constructor.float4_fragment
65951 dEQP-VK.glsl.arrays.constructor.int3_vertex
65952 dEQP-VK.glsl.arrays.constructor.int3_fragment
65953 dEQP-VK.glsl.arrays.constructor.int4_vertex
65954 dEQP-VK.glsl.arrays.constructor.int4_fragment
65955 dEQP-VK.glsl.arrays.constructor.bool3_vertex
65956 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/deqp/external/vulkancts/mustpass/1.0.0/src/
Dmaster.txt63475 dEQP-VK.glsl.arrays.constructor.float3_vertex
63476 dEQP-VK.glsl.arrays.constructor.float3_fragment
63477 dEQP-VK.glsl.arrays.constructor.float4_vertex
63478 dEQP-VK.glsl.arrays.constructor.float4_fragment
63479 dEQP-VK.glsl.arrays.constructor.int3_vertex
63480 dEQP-VK.glsl.arrays.constructor.int3_fragment
63481 dEQP-VK.glsl.arrays.constructor.int4_vertex
63482 dEQP-VK.glsl.arrays.constructor.int4_fragment
63483 dEQP-VK.glsl.arrays.constructor.bool3_vertex
63484 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp45 static void print_glsl_line_by_line(const SkSL::String& glsl, in print_glsl_line_by_line() argument
50 print_source_lines_with_numbers(glsl.c_str(), println);
66 SkSL::String* glsl) { in GrSkSLtoGLSL() argument
99 if (!program || !compiler->toGLSL(*program, glsl)) { in GrSkSLtoGLSL()
116 const char* glsl, in GrGLCompileAndAttachShader() argument
128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength)); in GrGLCompileAndAttachShader()
144 print_glsl_line_by_line(glsl); in GrGLCompileAndAttachShader()
167 print_glsl_line_by_line(glsl); in GrGLCompileAndAttachShader()
181 SkSL::String glsl; in GrGLPrintShader() local
182 if (GrSkSLtoGLSL(context, type, skslStrings, lengths, count, settings, &glsl)) { in GrGLPrintShader()
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DGrGLProgramBuilder.cpp79 bool GrGLProgramBuilder::compileAndAttachShaders(const char* glsl, in compileAndAttachShaders() argument
90 glsl, in compileAndAttachShaders()
115 SkSL::String glsl; in compileAndAttachShaders() local
121 &glsl); in compileAndAttachShaders()
123 return this->compileAndAttachShaders(glsl.c_str(), in compileAndAttachShaders()
124 glsl.size(), in compileAndAttachShaders()
189 SkSL::String glsl; in finalize() local
196 &glsl); in finalize()
201 if (!this->compileAndAttachShaders(glsl.c_str(), glsl.size(), programID, in finalize()
214 &glsl); in finalize()
[all …]
/external/skqp/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp45 static void print_glsl_line_by_line(const SkSL::String& glsl, in print_glsl_line_by_line() argument
50 print_source_lines_with_numbers(glsl.c_str(), println);
66 SkSL::String* glsl) { in GrSkSLtoGLSL() argument
99 if (!program || !compiler->toGLSL(*program, glsl)) { in GrSkSLtoGLSL()
116 const char* glsl, in GrGLCompileAndAttachShader() argument
128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength)); in GrGLCompileAndAttachShader()
144 print_glsl_line_by_line(glsl); in GrGLCompileAndAttachShader()
163 print_glsl_line_by_line(glsl); in GrGLCompileAndAttachShader()
177 SkSL::String glsl; in GrGLPrintShader() local
178 if (GrSkSLtoGLSL(context, type, skslStrings, lengths, count, settings, &glsl)) { in GrGLPrintShader()
[all …]
DGrGLProgramBuilder.cpp79 bool GrGLProgramBuilder::compileAndAttachShaders(const char* glsl, in compileAndAttachShaders() argument
90 glsl, in compileAndAttachShaders()
115 SkSL::String glsl; in compileAndAttachShaders() local
121 &glsl); in compileAndAttachShaders()
123 return this->compileAndAttachShaders(glsl.c_str(), in compileAndAttachShaders()
124 glsl.size(), in compileAndAttachShaders()
180 SkSL::String glsl; in finalize() local
187 &glsl); in finalize()
192 if (!this->compileAndAttachShaders(glsl.c_str(), glsl.size(), programID, in finalize()
205 &glsl); in finalize()
[all …]
/external/deqp/external/vulkancts/mustpass/1.0.1/src/
Dmaster.txt75716 dEQP-VK.glsl.arrays.constructor.float3_vertex
75717 dEQP-VK.glsl.arrays.constructor.float3_fragment
75718 dEQP-VK.glsl.arrays.constructor.float4_vertex
75719 dEQP-VK.glsl.arrays.constructor.float4_fragment
75720 dEQP-VK.glsl.arrays.constructor.int3_vertex
75721 dEQP-VK.glsl.arrays.constructor.int3_fragment
75722 dEQP-VK.glsl.arrays.constructor.int4_vertex
75723 dEQP-VK.glsl.arrays.constructor.int4_fragment
75724 dEQP-VK.glsl.arrays.constructor.bool3_vertex
75725 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/deqp/external/vulkancts/mustpass/1.0.1/
Dvk-default.txt75716 dEQP-VK.glsl.arrays.constructor.float3_vertex
75717 dEQP-VK.glsl.arrays.constructor.float3_fragment
75718 dEQP-VK.glsl.arrays.constructor.float4_vertex
75719 dEQP-VK.glsl.arrays.constructor.float4_fragment
75720 dEQP-VK.glsl.arrays.constructor.int3_vertex
75721 dEQP-VK.glsl.arrays.constructor.int3_fragment
75722 dEQP-VK.glsl.arrays.constructor.int4_vertex
75723 dEQP-VK.glsl.arrays.constructor.int4_fragment
75724 dEQP-VK.glsl.arrays.constructor.bool3_vertex
75725 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/mesa3d/doxygen/
Dglsl.doxy12 INPUT = ../src/compiler/glsl/
15 EXCLUDE = ../src/compiler/glsl/glsl_lexer.cpp \
16 ../src/compiler/glsl/glsl_parser.cpp \
17 ../src/compiler/glsl/glsl_parser.h
22 HTML_OUTPUT = glsl
39 GENERATE_TAGFILE = glsl.tag
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h43 BlockInfo(const glsl::Uniform& uniform, int blockIndex);
52 Uniform(const glsl::Uniform &uniform, const BlockInfo &blockInfo);
65 std::vector<glsl::ShaderVariable> fields;
232 int getAttributeBinding(const glsl::Attribute &attribute);
236 …bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, …
237 …bool areMatchingFields(const std::vector<glsl::ShaderVariable>& fields1, const std::vector<glsl::S…
238 bool validateUniformStruct(GLenum shader, const glsl::Uniform &newUniformStruct);
239 …bool defineUniform(GLenum shader, const glsl::Uniform &uniform, const Uniform::BlockInfo& blockInf…
240 bool defineUniformBlock(const Shader *shader, const glsl::UniformBlock &block);
287 std::vector<glsl::Attribute> linkedAttribute;
/external/skqp/gn/
Dgpu.gni471 "$_src/gpu/glsl/GrGLSL.cpp",
472 "$_src/gpu/glsl/GrGLSLBlend.cpp",
473 "$_src/gpu/glsl/GrGLSLBlend.h",
474 "$_src/gpu/glsl/GrGLSLColorSpaceXformHelper.h",
475 "$_src/gpu/glsl/GrGLSLFragmentProcessor.cpp",
476 "$_src/gpu/glsl/GrGLSLFragmentProcessor.h",
477 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp",
478 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.h",
479 "$_src/gpu/glsl/GrGLSLGeometryProcessor.cpp",
480 "$_src/gpu/glsl/GrGLSLGeometryProcessor.h",
[all …]
/external/skia/gn/
Dgpu.gni469 "$_src/gpu/glsl/GrGLSL.cpp",
470 "$_src/gpu/glsl/GrGLSLBlend.cpp",
471 "$_src/gpu/glsl/GrGLSLBlend.h",
472 "$_src/gpu/glsl/GrGLSLColorSpaceXformHelper.h",
473 "$_src/gpu/glsl/GrGLSLFragmentProcessor.cpp",
474 "$_src/gpu/glsl/GrGLSLFragmentProcessor.h",
475 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp",
476 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.h",
477 "$_src/gpu/glsl/GrGLSLGeometryProcessor.cpp",
478 "$_src/gpu/glsl/GrGLSLGeometryProcessor.h",
[all …]

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