/external/deqp/external/vulkancts/mustpass/1.1.0/src/ |
D | excluded-tests.txt | 2 dEQP-VK.glsl.builtin.precision.clamp.highp_compute.* 3 dEQP-VK.glsl.builtin.precision.cos.mediump_* 4 dEQP-VK.glsl.builtin.precision.div.highp_compute.* 5 dEQP-VK.glsl.builtin.precision.max.highp_compute.* 6 dEQP-VK.glsl.builtin.precision.min.highp_compute.* 7 dEQP-VK.glsl.builtin.precision.mod.highp_compute.* 8 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4 9 dEQP-VK.glsl.builtin.precision.sin.mediump_compute.* 10 dEQP-VK.glsl.builtin.precision.tan.mediump_compute.* 13 dEQP-VK.glsl.texture_functions.texturegrad.isamplercube_fragment [all …]
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D | waivers.txt | 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat 14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat 15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat 16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat 17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_… 19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat 20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat 21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_rep… [all …]
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D | test-issues.txt | 2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.* 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.* 4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.* 5 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.* 6 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.* 7 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.* 8 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar 9 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar 10 dEQP-VK.glsl.builtin.precision.acos.mediump_compute.* 11 dEQP-VK.glsl.builtin.precision.atan.mediump_compute.* [all …]
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/external/mesa3d/src/compiler/ |
D | Makefile.sources | 14 glsl/ast.h \ 15 glsl/ast_array_index.cpp \ 16 glsl/ast_expr.cpp \ 17 glsl/ast_function.cpp \ 18 glsl/ast_to_hir.cpp \ 19 glsl/ast_type.cpp \ 20 glsl/blob.c \ 21 glsl/blob.h \ 22 glsl/builtin_functions.cpp \ 23 glsl/builtin_types.cpp \ [all …]
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D | Makefile.glsl.am | 24 EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \ 25 glsl/TODO glsl/glcpp/README \ 26 glsl/glsl_lexer.ll \ 27 glsl/glsl_parser.yy \ 28 glsl/ir_expression_operation.py \ 29 glsl/glcpp/glcpp-lex.l \ 30 glsl/glcpp/glcpp-parse.y \ 31 SConscript.glsl 33 TESTS += glsl/glcpp/tests/glcpp-test \ 34 glsl/glcpp/tests/glcpp-test-cr-lf \ [all …]
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D | Android.glsl.gen.mk | 36 $(intermediates)/glsl \ 37 $(intermediates)/glsl/glcpp \ 38 $(LOCAL_PATH)/glsl \ 39 $(LOCAL_PATH)/glsl/glcpp \ 46 $(intermediates)/glsl \ 50 glsl/ir_expression_operation.h \ 51 glsl/ir_expression_operation_constant.h \ 52 glsl/ir_expression_operation_strings.h) 80 $(intermediates)/glsl/glsl_lexer.cpp: $(LOCAL_PATH)/glsl/glsl_lexer.ll 83 $(intermediates)/glsl/glsl_parser.cpp: $(LOCAL_PATH)/glsl/glsl_parser.yy [all …]
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D | SConscript.glsl | 18 '#src/compiler/glsl', 19 '#src/compiler/glsl/glcpp', 26 env.Prepend(CPPPATH = [Dir('.').abspath, Dir('glsl').abspath]) 38 '--defines=%s' % File('glsl/glsl_parser.h').abspath, 46 glcpp_lexer = glcpp_env.CFile('glsl/glcpp/glcpp-lex.c', 'glsl/glcpp/glcpp-lex.l') 47 glcpp_parser = glcpp_env.CFile('glsl/glcpp/glcpp-parse.c', 'glsl/glcpp/glcpp-parse.y') 48 glsl_lexer = glsl_env.CXXFile('glsl/glsl_lexer.cpp', 'glsl/glsl_lexer.ll') 49 glsl_parser = glsl_env.CXXFile('glsl/glsl_parser.cpp', 'glsl/glsl_parser.yy') 72 env.Command('glsl/imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE')) 73 env.Command('glsl/extensions_table.c', '#src/mesa/main/extensions_table.c', Copy('$TARGET', '$SOURC… [all …]
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D | Makefile.am | 31 -I$(top_builddir)/src/compiler/glsl\ 32 -I$(top_srcdir)/src/compiler/glsl\ 33 -I$(top_srcdir)/src/compiler/glsl/glcpp\ 62 include Makefile.glsl.am
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/external/deqp/android/cts/master/src/ |
D | vk-excluded-tests.txt | 2 dEQP-VK.glsl.builtin.precision.clamp.highp_compute.* 3 dEQP-VK.glsl.builtin.precision.cos.mediump_* 4 dEQP-VK.glsl.builtin.precision.div.highp_compute.* 5 dEQP-VK.glsl.builtin.precision.max.highp_compute.* 6 dEQP-VK.glsl.builtin.precision.min.highp_compute.* 7 dEQP-VK.glsl.builtin.precision.mod.highp_compute.* 8 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4 9 dEQP-VK.glsl.builtin.precision.sin.mediump_compute.* 10 dEQP-VK.glsl.builtin.precision.tan.mediump_compute.* 23 dEQP-VK.glsl.texture_functions.texturegrad.isamplercube_fragment [all …]
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D | vk-waivers.txt | 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat 14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat 15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat 16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat 17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_… 19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat 20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat 21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_rep… [all …]
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D | vk-test-issues.txt | 2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.* 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.* 4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.* 5 dEQP-VK.glsl.builtin.precision.atan2.highp_compute.* 6 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.* 7 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.* 8 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.* 9 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar 10 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar 11 dEQP-VK.glsl.builtin.precision.acos.mediump_compute.* [all …]
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/external/deqp/android/cts/nyc/ |
D | vk-master.txt | 66506 dEQP-VK.glsl.arrays.constructor.float3_vertex 66507 dEQP-VK.glsl.arrays.constructor.float3_fragment 66508 dEQP-VK.glsl.arrays.constructor.float4_vertex 66509 dEQP-VK.glsl.arrays.constructor.float4_fragment 66510 dEQP-VK.glsl.arrays.constructor.int3_vertex 66511 dEQP-VK.glsl.arrays.constructor.int3_fragment 66512 dEQP-VK.glsl.arrays.constructor.int4_vertex 66513 dEQP-VK.glsl.arrays.constructor.int4_fragment 66514 dEQP-VK.glsl.arrays.constructor.bool3_vertex 66515 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/external/deqp/android/cts/nyc/src/ |
D | vk-master.txt | 64034 dEQP-VK.glsl.arrays.constructor.float3_vertex 64035 dEQP-VK.glsl.arrays.constructor.float3_fragment 64036 dEQP-VK.glsl.arrays.constructor.float4_vertex 64037 dEQP-VK.glsl.arrays.constructor.float4_fragment 64038 dEQP-VK.glsl.arrays.constructor.int3_vertex 64039 dEQP-VK.glsl.arrays.constructor.int3_fragment 64040 dEQP-VK.glsl.arrays.constructor.int4_vertex 64041 dEQP-VK.glsl.arrays.constructor.int4_fragment 64042 dEQP-VK.glsl.arrays.constructor.bool3_vertex 64043 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/external/deqp/external/vulkancts/mustpass/1.0.0/ |
D | vk-default.txt | 65947 dEQP-VK.glsl.arrays.constructor.float3_vertex 65948 dEQP-VK.glsl.arrays.constructor.float3_fragment 65949 dEQP-VK.glsl.arrays.constructor.float4_vertex 65950 dEQP-VK.glsl.arrays.constructor.float4_fragment 65951 dEQP-VK.glsl.arrays.constructor.int3_vertex 65952 dEQP-VK.glsl.arrays.constructor.int3_fragment 65953 dEQP-VK.glsl.arrays.constructor.int4_vertex 65954 dEQP-VK.glsl.arrays.constructor.int4_fragment 65955 dEQP-VK.glsl.arrays.constructor.bool3_vertex 65956 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/external/deqp/external/vulkancts/mustpass/1.0.0/src/ |
D | master.txt | 63475 dEQP-VK.glsl.arrays.constructor.float3_vertex 63476 dEQP-VK.glsl.arrays.constructor.float3_fragment 63477 dEQP-VK.glsl.arrays.constructor.float4_vertex 63478 dEQP-VK.glsl.arrays.constructor.float4_fragment 63479 dEQP-VK.glsl.arrays.constructor.int3_vertex 63480 dEQP-VK.glsl.arrays.constructor.int3_fragment 63481 dEQP-VK.glsl.arrays.constructor.int4_vertex 63482 dEQP-VK.glsl.arrays.constructor.int4_fragment 63483 dEQP-VK.glsl.arrays.constructor.bool3_vertex 63484 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 45 static void print_glsl_line_by_line(const SkSL::String& glsl, in print_glsl_line_by_line() argument 50 print_source_lines_with_numbers(glsl.c_str(), println); 66 SkSL::String* glsl) { in GrSkSLtoGLSL() argument 99 if (!program || !compiler->toGLSL(*program, glsl)) { in GrSkSLtoGLSL() 116 const char* glsl, in GrGLCompileAndAttachShader() argument 128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength)); in GrGLCompileAndAttachShader() 144 print_glsl_line_by_line(glsl); in GrGLCompileAndAttachShader() 167 print_glsl_line_by_line(glsl); in GrGLCompileAndAttachShader() 181 SkSL::String glsl; in GrGLPrintShader() local 182 if (GrSkSLtoGLSL(context, type, skslStrings, lengths, count, settings, &glsl)) { in GrGLPrintShader() [all …]
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D | GrGLProgramBuilder.cpp | 79 bool GrGLProgramBuilder::compileAndAttachShaders(const char* glsl, in compileAndAttachShaders() argument 90 glsl, in compileAndAttachShaders() 115 SkSL::String glsl; in compileAndAttachShaders() local 121 &glsl); in compileAndAttachShaders() 123 return this->compileAndAttachShaders(glsl.c_str(), in compileAndAttachShaders() 124 glsl.size(), in compileAndAttachShaders() 189 SkSL::String glsl; in finalize() local 196 &glsl); in finalize() 201 if (!this->compileAndAttachShaders(glsl.c_str(), glsl.size(), programID, in finalize() 214 &glsl); in finalize() [all …]
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 45 static void print_glsl_line_by_line(const SkSL::String& glsl, in print_glsl_line_by_line() argument 50 print_source_lines_with_numbers(glsl.c_str(), println); 66 SkSL::String* glsl) { in GrSkSLtoGLSL() argument 99 if (!program || !compiler->toGLSL(*program, glsl)) { in GrSkSLtoGLSL() 116 const char* glsl, in GrGLCompileAndAttachShader() argument 128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength)); in GrGLCompileAndAttachShader() 144 print_glsl_line_by_line(glsl); in GrGLCompileAndAttachShader() 163 print_glsl_line_by_line(glsl); in GrGLCompileAndAttachShader() 177 SkSL::String glsl; in GrGLPrintShader() local 178 if (GrSkSLtoGLSL(context, type, skslStrings, lengths, count, settings, &glsl)) { in GrGLPrintShader() [all …]
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D | GrGLProgramBuilder.cpp | 79 bool GrGLProgramBuilder::compileAndAttachShaders(const char* glsl, in compileAndAttachShaders() argument 90 glsl, in compileAndAttachShaders() 115 SkSL::String glsl; in compileAndAttachShaders() local 121 &glsl); in compileAndAttachShaders() 123 return this->compileAndAttachShaders(glsl.c_str(), in compileAndAttachShaders() 124 glsl.size(), in compileAndAttachShaders() 180 SkSL::String glsl; in finalize() local 187 &glsl); in finalize() 192 if (!this->compileAndAttachShaders(glsl.c_str(), glsl.size(), programID, in finalize() 205 &glsl); in finalize() [all …]
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/external/deqp/external/vulkancts/mustpass/1.0.1/src/ |
D | master.txt | 75716 dEQP-VK.glsl.arrays.constructor.float3_vertex 75717 dEQP-VK.glsl.arrays.constructor.float3_fragment 75718 dEQP-VK.glsl.arrays.constructor.float4_vertex 75719 dEQP-VK.glsl.arrays.constructor.float4_fragment 75720 dEQP-VK.glsl.arrays.constructor.int3_vertex 75721 dEQP-VK.glsl.arrays.constructor.int3_fragment 75722 dEQP-VK.glsl.arrays.constructor.int4_vertex 75723 dEQP-VK.glsl.arrays.constructor.int4_fragment 75724 dEQP-VK.glsl.arrays.constructor.bool3_vertex 75725 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/external/deqp/external/vulkancts/mustpass/1.0.1/ |
D | vk-default.txt | 75716 dEQP-VK.glsl.arrays.constructor.float3_vertex 75717 dEQP-VK.glsl.arrays.constructor.float3_fragment 75718 dEQP-VK.glsl.arrays.constructor.float4_vertex 75719 dEQP-VK.glsl.arrays.constructor.float4_fragment 75720 dEQP-VK.glsl.arrays.constructor.int3_vertex 75721 dEQP-VK.glsl.arrays.constructor.int3_fragment 75722 dEQP-VK.glsl.arrays.constructor.int4_vertex 75723 dEQP-VK.glsl.arrays.constructor.int4_fragment 75724 dEQP-VK.glsl.arrays.constructor.bool3_vertex 75725 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/external/mesa3d/doxygen/ |
D | glsl.doxy | 12 INPUT = ../src/compiler/glsl/ 15 EXCLUDE = ../src/compiler/glsl/glsl_lexer.cpp \ 16 ../src/compiler/glsl/glsl_parser.cpp \ 17 ../src/compiler/glsl/glsl_parser.h 22 HTML_OUTPUT = glsl 39 GENERATE_TAGFILE = glsl.tag
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 43 BlockInfo(const glsl::Uniform& uniform, int blockIndex); 52 Uniform(const glsl::Uniform &uniform, const BlockInfo &blockInfo); 65 std::vector<glsl::ShaderVariable> fields; 232 int getAttributeBinding(const glsl::Attribute &attribute); 236 …bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, … 237 …bool areMatchingFields(const std::vector<glsl::ShaderVariable>& fields1, const std::vector<glsl::S… 238 bool validateUniformStruct(GLenum shader, const glsl::Uniform &newUniformStruct); 239 …bool defineUniform(GLenum shader, const glsl::Uniform &uniform, const Uniform::BlockInfo& blockInf… 240 bool defineUniformBlock(const Shader *shader, const glsl::UniformBlock &block); 287 std::vector<glsl::Attribute> linkedAttribute;
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/external/skqp/gn/ |
D | gpu.gni | 471 "$_src/gpu/glsl/GrGLSL.cpp", 472 "$_src/gpu/glsl/GrGLSLBlend.cpp", 473 "$_src/gpu/glsl/GrGLSLBlend.h", 474 "$_src/gpu/glsl/GrGLSLColorSpaceXformHelper.h", 475 "$_src/gpu/glsl/GrGLSLFragmentProcessor.cpp", 476 "$_src/gpu/glsl/GrGLSLFragmentProcessor.h", 477 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp", 478 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.h", 479 "$_src/gpu/glsl/GrGLSLGeometryProcessor.cpp", 480 "$_src/gpu/glsl/GrGLSLGeometryProcessor.h", [all …]
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/external/skia/gn/ |
D | gpu.gni | 469 "$_src/gpu/glsl/GrGLSL.cpp", 470 "$_src/gpu/glsl/GrGLSLBlend.cpp", 471 "$_src/gpu/glsl/GrGLSLBlend.h", 472 "$_src/gpu/glsl/GrGLSLColorSpaceXformHelper.h", 473 "$_src/gpu/glsl/GrGLSLFragmentProcessor.cpp", 474 "$_src/gpu/glsl/GrGLSLFragmentProcessor.h", 475 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp", 476 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.h", 477 "$_src/gpu/glsl/GrGLSLGeometryProcessor.cpp", 478 "$_src/gpu/glsl/GrGLSLGeometryProcessor.h", [all …]
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