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Searched refs:has_compute_shader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c72 boolean has_compute_shader; member
328 ctx->has_compute_shader = TRUE; in cso_create_context()
392 if (ctx->has_compute_shader) { in cso_destroy_context()
1021 assert(ctx->has_compute_shader || !handle); in cso_set_compute_shader_handle()
1023 if (ctx->has_compute_shader && ctx->compute_shader != handle) { in cso_set_compute_shader_handle()
/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h263 bool has_compute_shader() const in has_compute_shader() function
Dglsl_parser_extras.cpp1894 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) { in do_late_parsing_checks()
Dglsl_parser.yy1696 if (!state->has_compute_shader()) {
Dbuiltin_functions.cpp543 return state->has_compute_shader(); in compute_shader_supported()