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Searched refs:iLineNum (Results 1 – 3 of 3) sorted by relevance

/external/pdfium/xfa/fxfa/
Dcxfa_widgetacc.cpp1282 int32_t iLineNum = in FindSplitPos() local
1284 if (iLineNum >= iLinesCount) { in FindSplitPos()
1296 iLineNum -= 1; in FindSplitPos()
1297 if (iLineNum == 0) { in FindSplitPos()
1302 iLineNum = (int32_t)(fTextNum / fLineHeight); in FindSplitPos()
1305 if (iLineNum > 0) { in FindSplitPos()
1306 float fSplitHeight = iLineNum * fLineHeight + fCapReserve + fStartOffset; in FindSplitPos()
1308 (*pFieldArray)[iBlockIndex * 3 + 1] = (float)iLineNum; in FindSplitPos()
1311 pFieldArray->push_back((float)iLineNum); in FindSplitPos()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.h646 CPVRTString * const pReturnError, int iLineNum);
DPVRTPFXParser.cpp1971 CPVRTString * const pReturnError, int iLineNum) in ParseTextureFlags() argument
2004 …e %d: %s\n", szBuffer, m_psContext->pnFileLineNumber[iLineNum], m_psContext->ppszEffectFile[iLineN… in ParseTextureFlags()
2035 …e %d: %s\n", szBuffer, m_psContext->pnFileLineNumber[iLineNum], m_psContext->ppszEffectFile[iLineN… in ParseTextureFlags()